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A remote environment proposed in the paper enables the study electrical drives via the Web. The active learning concept of the distance education and the set of Internet-based laboratory works open the possibility to learn Basic and Advanced Courses of Electrical Drive providing a lot of benefits for both the learners and the faculty. The remote labs for the bachelor and master students are presented...
Technology skills are critical for workforce readiness and are a key predictor of job success. What does it mean to be workforce ready? To answer this question, definitions of workforce readiness and methods used to measure it are examined. Application of these definitions and methods reveals substantial gaps in the national level of work force readiness. These gaps are manifest when students leave...
With their wide application in the Web 2.0 era, blogs have drawn increasing attention of educators and teachers in educational circle. More and more teachers use them as a pedagogic tool in instruction. This paper describes how a class blog can be integrated into the study of Comprehensive English Course for English majors in China in an attempt to provide an out-of-class space for language practice...
In this paper a case study of computer-supported cooperative and collaborative learning, between two Greek elementary schools is presented. The schools are located in different regions, far away from each other. To learn and exchange information about the regions they operate and about the life and culture of their inhabitants students used Google Earth, Google maps, Panoramio and Skype. Teachers'...
For decades people have been promising that technology was going to radically change education. Despite large investment and much research little deep change is evident at most institutions. This paper will argue that it is not enough just to add new technologies to an existing system; we must completely change the system to one built around a set of new technologies and methods. An initial framework...
This article is a report written for the school directors to propose an action plan integrating ICT into education. It discussed the potential benefits of ICT to the school and the difference between modern ICT and previous educational technology, the difficulties that may arise in using ICT effectively and the possible solutions and recommendations to the problems.
This paper identifies constraints that shape the use of learning technologies in the developing world. It provides examples of existing hardware and software teaching environments, including some that personalize teaching material based on inferences about students' knowledge, wearable learning materials that teach within more informal environments and systems that support student collaboration. The...
This paper examines whether it is possible for web conferencing platforms to support collaborative learning scenarios. Two web conferencing platforms, an open source and a commercial one, are compared and evaluated in two case studies in tertiary education. The final conclusion of this study is that both platforms are capable of supporting collaborative learning activities with great success.
E-learning courses has been adopted by universities as an alternative teaching method. By development of computer based devices and new methods of teaching, e-learning courses have emerged. However, the synergies, functional effectiveness and integration of knowledge management within an e-learning course have attracted little interest for serious research. In this paper, we discuss designing an e-learning...
This article introduces a research-oriented course. To meet the requirements of the English teaching reforms advocated by the Chinese Ministry of Education, this course aims to improve the students' comprehensive skills in both English and doing research as well as their cultural qualities. Therefore it is likely for students to satisfy the College English Curriculum Requirements at a high level by...
Collaboration becomes an essential competency in the current knowledge society. College computers compulsory education, which aims to train and develop students from non-computer science disciplines computer application skills, is one of the most important parts of higher education in china. Although a lot of advanced technologies and learning platforms over the past years have been introduction in...
Research and development in design of games for education focus on understanding better what features of games can be inherited to further motivate students and simultaneously improve learning outcomes. Since, a common design standard is not available for educational games solutions are usually carried out by an ad hoc process. In this paper, a novel approach to design this kind of games is presented...
With the introduction of web technology into foreign language teaching, more and more domestic researches have focused on the teaching method in a web environment. Based on theories of collaborative learning and the application of computer technology, this paper attempts to probe the new roles of teachers in collaborative learning of college English in a web environment. How the teacher organizes...
The advantages of networking are widely known in many areas (from business to personal ones). One particular area where networks have also proved their benefits is education. Taking the secondary school education level into account, some successful cases can be found in literature. In this paper we describe a particular remote lab network supporting physical experiments accessible to students of institutions...
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