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This paper presents a novel method of contour reconstruction from dexel data solving the shape anomalies for the complex geometry in virtual sculpting. Grouping and traversing processes are developed to find connectivity between dexels along every two adjacent rays. After traveling through all the rays on one slice, sub-boundaries are connected into full boundaries which are desired contours. The...
Rapid prototyping allows for evaluation of design product in a short period of time. Designers or CEOs may perceive the size and appearance of the product by touching the automatically constructed physical objects produced through rapid prototyping. However, it is usually impossible to change its color, texture, and user interface. In this paper, we introduce 'Augmented Reality based Re-formable Mock-up',...
This paper introduces volume springs that provide the volume effect to a surface model when it is deformed. The estimation of the properties of the model takes the real material properties into consideration, where each spring stiffness is derived based on the elasticity, rigidity and compressibility modulus. The proposed model can be adopted to simulate soft objects such as a deformable human breast,...
Building on the extensive research in Virtual Reality (VR), we are proposing a new dynamic prototype for modelling and simulating carbon emissions in a virtual village called VIRVIL. VIRVIL is a simulated settlement for the assessment of the impact of low and zero carbon technologies and measures in the built environment. The prototype will focus on the impact on the community as a whole, as well...
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