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This research reports the findings of experiments conducted in Kuwait to explore how randomness in educational engineering video games can assist autistic children in experiencing randomness and developing their cognitive behaviors. The experiments are based on an engineering educational application that was implemented based on random numbers and by using the Stroop effect theory. Different scenarios...
New technologies have been incorporated to schools as learning tools some time ago. In this paper we remark some advantages of video games as educational systems and how we can use them as a tool of CSCL (computer-supported collaborative learning) into classrooms. Moreover, we consider that learning process is important enough to be measured in addition to the solution. So, we are interested in this...
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