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Interactive rendering of translucent materials in virtual worlds has always proved to be challenging. In our work, we develop a voxel illumination framework for translucent materials illuminated by area lights. Our voxel illumination framework consists of two voxel structures. They are the Enhanced Subsurface Light Propagation Volumes (ESLPV), which handles the local translucent material appearance...
Interactive rendering of direct illumination from area lights in virtual worlds has always proven to be challenging. In this paper, we propose a deferred multi-resolution approach for rendering direct illumination from area lights. Our approach subdivides the screenspace into multi-resolution 2D-fragments in which higher resolution fragments are generated and placed in regions with geometric, depth...
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