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Location-based games require, among other things, obtaining or computing information regarding the players' physical activity and real-world context. Additionally, ensuring that the players are assigned challenges that are adequate and safe for the current context (both physical and spatial) is also important, as it can improve both the gaming experience and the outcomes of the exercise. However,...
The capture and description of the numerous 'places' found in urban environments could enable the deployment of seamless mobile and location-aware social navigation tools. Unfortunately, we are limited in our approaches to systematically capture place data at the requisite level of granularity or how to obtain labeling consensus. We explored this issue through 'research through design', developing...
Mobile phone games are usually design to be able to play using the traditional number pads of the handsets. This is stressfully difficult for the user interaction and consequently for the game design. Because of that, one of the most desired features of a mobile games is the usage of few buttons as possible. Nowadays, with the evolution of the mobile phones, more types of user interaction are appearing,...
This paper presents different possibilities on using environment data in games. Instead of using synthetic environment data it is shown how to gather, process, store, and use real-life environment data for a more realistic game experience. Using environment data is not difficult but problems of heterogeneity, availability, quality, and volume of the data must be solved. Realistic environment data...
The traditional image of interactive entertainment - games that reduce players' physical involvement to moving a joy stick - is obsolete. Games researchers and designers are already integrating complex movement into games. Location-based games involve body movements beyond figural space - that is, beyond the space of computer screens and small 3D objects. They focus on locomotion in vista space, typically...
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