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Recently, educational games are gaining increasing attention from researchers and practitioners in the learning field. This is because they are fun, motivating and immersive. However, designing educational games can be difficult for people who do not have appropriate background towards game development. This is further complicated by the fact that there are many genres of games (role playing, action,...
Video games are learning machines. Serious games are games that attempt to impart knowledge and skills that can be used in everyday life while taking advantage of the game mechanics used in commercial games to keep player engaged, to get the player to learn new skills and to enjoy learning for hours at end. The aim of this project is to extend and adapt current computational models of argumentation...
As a popular way of entertainment, game has played an important role in our daily life, and more and more people have dreams to design some kinds of games by themselves. Thanks to the emergence of game engine, people's dreams come into reality. With the help of game engine, designing a game becomes easier, and the development time is also reduced considerably. This paper introduces an education-oriented...
Recently, EEG-based technology has become more popular in “serious” games designs and developments since new wireless headsets that meet consumer demand for wear ability, price, portability and ease-of-use are coming to the market. Originally, EEG-based technologies were used in neurofeedback games and brain-computer interfaces. Now, such technologies could be used in entertainment, e-learning and...
Game based training has gained a lively interest within the industry. We present a interdisciplinary work on the application of computer game principles and techniques within an automation industry training scenario. A data flow based component architecture forms the technical foundation of our system and enables us to exploit the capabilities of available middleware components like game- or physics...
Serious games and other training applications have the requirement that they should be suitable for trainees with different skill levels. Current approaches either use human experts or a completely centralized approach for this adaptation. Where agents are increasingly used in serious game implementations as a means to reduce complexity and increase believability, their use for adaptation can lead...
Proper development of Computer Science analytical programming skills requires rigorous practice sessions with problem sets and coding exercises, but this is often not apriority for many students. Digital educational games have been shown to increase the appeal of repetitive instructional tasks however many of these games fail to capitalize on the power of cultural motivators. In this paper, we investigate...
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