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Even though multi agent systems (MAS) based e-learning applications are common in the literature, most of them are standalone applications containing a single type of agent responsible for accessing learning resources. Considering the highly distributed nature of learning resources, this approach is not feasible for large-scale e-learning systems. Agents and Artifacts (A&A) Metamodel focuses on...
Open education resources (OERs) are public domain learning objects used extensively in both online and traditional education settings. To facilitate the use of OERs, a novel chemistry-inspired framework links learning objects to help the education community contribute, augment, and locate these valuable resources.
Confidence Based Learning (CBL) is a novel method in Teaching-Learning system where the process measures both the knowledge and confidence of a particular learner. In this paper a new framework has been proposed for Learning Objects (LO) suited for CBL. The proposal also takes care of the requirement for implementation including Learning Object Metadata (LOM). The novel framework proposed in this...
the aim of this paper is to develop an Intelligent Learning Object Repository for computer science educational institutions at first glance, in order to facilitate the accessibility to different Learning Objects and therefore, enhance their reusability, interoperability, while taking advantage of their granularity/aggregation features. This LOR will give teachers the possibility to design courses...
Interactive Learning objects (ILO) are explored in this paper in order to provide an improvement in teaching learning process, ensuring the monitoring of students by professor through the interaction provided by ILO. The article describes an ontology that defines and structure the classes of the elements of the ILO's metadata standard. This ontology is used as the basis for the development of a Virtual...
Learning objects are elements that have been defined as reusable entities. However, their reusability is limited by the heterogeneity of the platforms that support them and by the standards employed in their development. A proposal of ours to deal with learning objects as Web services in order to solve the reusability problem has been presented in previous works. In addition to, the modification of...
This paper presents a set of learning objects for supporting structured programming courses, which were created in collaboration with students from the Structured Programming module of the Information Technologies and Systems undergraduate program at our university. The learning objects are organized according to the syllabus of the module, which present step by step explanations and exercises for...
Ontologies represent an immense opportunity and are bringing great advantages to e-learning systems. Their implementation is seen as a better solution for organizing and visualizing didactic knowledge, and for this knowledge to be shared and reused by different educational applications. This paper aims at proposing a model which is focused on integrating ontological principles with e-learning standards...
Accessibility of e-learning systems to people with some disabilities is a current common problem. So, to create accessible e-learning platforms, we need a richer implementation of their pedagogical content. An ontological representation of learning object can be suitable way to encourage reusability, share and interoperability of learning object. The aim of this study is to present a design of an...
This paper deals with new paradigms rising in contemporary teaching, where classical “teacher-to-student” approach is shifting to more flexible and diverse ways of teaching and learning. We describe our experience at the Department of Computer Engineering of Tallinn University of Technology in involving engineering students into the process of creating learning content on various ICT subjects.
The possibilities of accessing learning objects (LO) from different devices require to analyze not only the specific conditions of the user but the metadata of the educational resources stored. The type of device from which the search is made has some functional constraints concerning the way of displaying information and possible interaction. This paper deals with the proposal of an approach to a...
Scientific education is strongly based on laboratory activities, but today laboratories are radically different with respect to their 20th century precursors. Computer technologies, digital networks and on line learning platforms are exploited increasingly in order to publish teaching materials, course calendars, class news and to support on line discussions, assignments and reviews even for face...
The revolution in informatics introduced many social changes among which stands the shape and speed how people acquire knowledge and process information. Generally, the application of this technology has been directed by academic research, which in turn has allowed its massification, for both educational and industrial use. In training, one of his more recent contributions is the paradigm of “Learning...
In the context of non-university regulated education, from a detailed work we have done, we found the problem that there are a curriculum to teach and there are, also, some ICT resources that we can be used for teaching such content, or pretensions to design ICT resources for them, but there is no nothing to link the contents of the different areas, of the curriculum, with ICT resources is to design...
Important advances have been made in the area of e-learning during recent years. However, it's still challenging to evaluate the effects that learning objects, activities and courses' design have on individuals' learning style and progress. This article presents a research-developmental approach to address the evaluation of learning contents' effectiveness in support of students' academic performance.
Over the Internet, e-Learning has speeded up the knowledge transfer without restrictions on time and space in recent years. In order to achieve the goal of knowledge sharing and reusing interactively, lots of available e-Learning standards have been adapted to complete this purpose. Normally, learning objects meeting these standards are sharable with other e-Learning platforms. Most e-Learning platforms,...
Cognition overload is one of the major problems in current self-learning intelligent learning systems. Providing learners with the personalized learning path can effectively smooth over users' learning disorientation. In this paper, we propose a multi-faceted recommendation framework that provides learners with personalized learning paths based on their different learning styles. Building the recommendation...
Along with the development of Internet technology, e-Learning as a flexible and convenient educational method has been widely accepted in tertiary education institutions to enhance and facilitate learning. By avoiding costly duplication and enabling the rapid creation of online courses, the employment of Learning Objects (LOs) and their reusability can benefit any educational institution when developing...
This paper presents some research results which assesses the problem of query expansion in search activities. We propose the use of domain ontologies, linguistic processing and validation based on a general dictionary. The work is focused on Learning Object's search in specialized repositories. It includes a review of query expansion methods that can be used in e-learning and a description of a prototype...
Though learning objects have started gaining popularity among the diverse groups of educators, there is no single platform for these sets of groups to collaborate and create e-learning modules. These modules are made up of digital objects that can represent images, animation, etc., along with metadata that defines the context in which these objects are being used. In this paper, we propose a solution...
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