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The communication of the homework assigned to elementary school students between teachers and parents is limited given that there are no electronic alternatives originated within the elementary schools in the State of Zacatecas México. Therefore the homework is a generally unknown activity for the parents. For this reason to improve the communication process between teachers and parents we developed...
Pairwise strategies have tested effectively a range of software and hardware systems. These testing strategies offer solutions that can substitute exhaustive testing. In simple terms, a pairwise testing strategy significantly minimizes large input parameter values (or configuration options) of a system into a smaller set based on pairwise interaction (or combination). Fuzzy Adaptive Teaching Learning-based...
This article aims to present a proposal for the development of a Learning Object called “Anti-Zika”, whose mission is to guide, inform and present relevant contents regarding the combat of the Aedes aegypti mosquito and, consequently, the Zika virus. It is hoped that Health Education will benefit greatly from the proposed Learning Object in order to facilitate and present new ways of transmitting...
Autism Spectrum Disorder (ASD) is a neurodevelopmental condition characterized by a decrease in social interaction, communication, creativity, imagination, and organization of daily activities of those who have this condition. People with ASD present difficulties in the comprehension of figurative language, such as idioms. Due to the lack of mobile applications that support people with ASD in the...
One of the challenges in children education is the inclusion of students with Down syndrome in regular schools. Some studies have discussed the advantages of using technological resources as mediation tools in literacy processes, as well as the impact of these resources in the distance education modality. However, an issue identified in the current state of the art is the lack of initiatives related...
This article describes SECav, an educational software developed in the context of a research project, with the aim of supporting the teaching and learning processes of a Numerical Calculus course that is taught for several courses of the Exact and Natural Sciences Faculty of the UNLPam University. SECav focuses on the numerical resolution of nonlinear equations, polynomial interpolation and approximation,...
This research frames a descriptive study that aimed to identify strategies for the implementation of Virtual Learning Objects-VLO-in the Faculty of Humanities of the University of San Carlos of Guatemala; to identify the best strategies, we used the qualitative case study methodology, divided into two phases. In the first one, the video interview technique was applied to experts in virtual learning...
This paper presents the application outcomes of a three-dimensional virtual environment which simulates a farm, called Fazenda 3D, in the Technical Course on Agriculture and Farming of the Federal Institute of Education, Science and Technology of Amazonas, at Parintins city. The purpose of the software is to support the technical subjects studies of the course. In order to evaluate the software we...
This paper deals with two virtual instruments used for acting and controlling electrical circuits. Due to their working concept, these instruments have high flexibility for improvement, which makes them suitable for developing electro-technical virtual laboratories with affordable hardware and software resources.
CPS engineers need to possess both technical and social skills to run CPS-engineering projects successfully. Especially social skills are crucial as the project fails are mostly caused because of lacking social skills of project members. Besides strong social skills, CPS engineers need to have a wide range of various technical skills as the products they deal with are getting increasingly complex...
Many Computer Science departments are offering courses in Entrepreneurship. Views vary widely on the purpose, appropriateness and value of this as a topic area for students majoring in Computer Science — hence the title of this paper. We begin by exploring the meaning of the term, and review representative examples of Entrepreneurship programs in different Computer Science departments, looking at...
Mobile learning has emerged as a new and promising learning modality, providing more interactivity and flexibility to learners, tutors and teachers in carrying out educational activities and practices. However, in spite of the benefits, the existing applications still have several issues and challenges to be addressed, such as the quality evaluation of the resulting mobile learning applications. Aiming...
This paper presents the ongoing work of applying the project-based learning approach to teaching IoT technologies in an advanced embedded networking course, which is offered to electrical and computer engineering students. The emphasis of this course is on teaching the prominent wireless networking technologies IEEE 802.11 (WiFi) for the IoT and the development of the IoT applications. Microcontrollers...
One of the biggest challenges of organizations in contemporary times is the ability to manage rapid changes in business environment. Software and expert information systems can help to manage changes and thus contribute to addressing this challenge. The initial, and perhaps, most important activities in software and expert systems development are to elicit, analyze, specify, and validate requirements...
Computer-supported assessment tools can bring significant benefits to both students and teachers. When integrated in traditional education workflows, they may help to reduce the time required to perform the evaluation and consolidate the perception of fairness of the overall process. When integrated within on-line intelligent tutoring systems, they could provide students with a timely feedback and...
This paper discusses the challenges related to the insertion of Virtual and Augmented Reality in the teaching and learning processes, considering their multidisciplinary aspect, the adherence to Web 3.0 and a scenario of possible gains and results with such an insertion. There will be pointed out the features that made VR and AR solutions with a potential big impact, despite not properly explored...
In our current society, with plenty of distractions, traditional methods for learning or performing tasks are losing in effectiveness. Serious games have great potential to replace or complement these traditional methods, because they can take benefit of the intrinsic motivation of people to play and have fun. However, creating serious games that effectively achieve their serious purpose is not obvious...
We present the results of a survey of tool use in software modeling education conducted from December 2016 to March 2017. The survey was conducted among 150 professors who taught modeling in 30 countries from all regions of the world. Professors reported using 32 modeling tools. Top motivations for choosing tools are simplicity of learning and installing, as well as the tools being free and supporting...
In their daily practice, academics frequently face lack of access to modern equipment and devices, which are currently in use on the market. Moreover, many students have problems with understanding issues connected to mechatronics due to the complexity, necessity of abstract thinking and the fact that those concepts are not fully tangible. Many studies indicate that virtual reality can be successfully...
The debate on replacement of traditional learning by massive open online courses is an ongoing one since the launch and success of million-user platforms like Coursera or Udacity, followed by online courses offered now by the majority of universities. Still, significant share of online courses are IT-, data science, business, theory and humanities oriented, as in these cases the students do not require...
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