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Millennials, Digital Natives, the ‘we want it now’ Generation-Y. Many names have been used to describe the new generation of college students referring to their technological abilities, teamwork skills, speed and openness. Everyday technology and the students of this generations change brought new standards to the world of education. They move global education ‘marketplace’ and its competition to...
The strength of the German economy is the backbone of the technology-driven small- and midsize enterprises (SMEs). SME focus on small but very advanced niches and can be world-market leaders in their domain. To provide solutions to customers, they form SME clusters. A very important driver for successful technology regions are industry-university-cooperations [1] with a focus on applied sciences [2]...
The current state of the development of education in Ukraine in the field of information technology is analyzed. The ways of improving the efficiency of the educational training in the field of information technology are suggested.
The paper is devoted to quality assurance approaches in education and presents a comparative analysis of the Common Quality Assurance Framework (CQAF), the Standards and Guidelines for Quality Assurance in the European Higher Education Area (ESG), and the International Standards ISO 9001:2015 Quality Management Systems — Requirements. The paper deals with the possibility to integrate them and discusses...
This work presents a research on creation new career opportunities in the electrical engineering education. The new generation of qualified engineers from EU and EU Neighborhood regions will bring up economics not only in Latvia, but also in EU and EU Neighborhood regions. The creation of innovation based training modules for electrical engineers in energy saving technologies in cooperation with Central...
There are two main project management (PM) approaches: heavy-weight approaches like waterfall or V-model and light-weight approaches, mainly like agile. Recently, the mix and variation of both, so-called ‘hybrid’ approaches become more and more important, opening a new field of research questions. The article represents a brief overview of the state of art in the field of hybrid approaches, in order...
Europe's leading collaboration on e-infrastructure and services for research and education, GÉANT, has recognised an increased demand for cloud services and technologies from the user's community. Research and education institutions are already faced with wide range of cloud services available on the market. Many opportunities and benefits can be achieved with proper usage of cloud services, but acting...
English vocabulary, an indicator of one's language proficiency, has drawn much attention by learners as well as educators. This paper discusses a system that aims to facilitate the experience of enhancing vocabulary learning via MOOC videos and quizzes. The present system is a web-based vocabulary practicing and testing program that is geared to the dynamic process of familiarizing learners with the...
Value chain analysis can expose strategic and operational misalignments within chains, and the consequential misallocation of resources, and hence opportunities for improvements which create value and economic sustainability. The purpose of this paper is to study how strong is the university-firm cooperation influence on firm value chains and how can this cooperation influence firm and university...
Methods for long-distance time and frequency transfer over optical fibres have demonstrated excellent performances and are evolving rapidly. CLONETS is a new European Union-funded coordination and support action intended to accelerate the transfer of these technologies to industry and to strengthen the coordination between research infrastructures and research and education network providers, in order...
As it is well known, the Bologna Process is a voluntary intergovernmental European cooperation initiative that led to the creation of the named European Higher Education Area (EHEA). EHEA was formed to promote mobility, increase academic recognition and attract students and staff from around the world to Europe. On the other hand, since September 2016, the Technical University of Catalonia (Universität...
Science teachers and researchers believe that students' disengagement from STEM area can be overcome by using interactive and fun-based computer educational games in order to support knowledge acquisition through direct experience. This paper presents a research study on the effectiveness of a new interactive educational 3D video game called Final Frontier. The game supports delivery of scientific...
This paper reports on an investigation into perceptions of international university lecturers and their concerns about students' social and academic motivation for learning in online learning environments. The study results suggest that pedagogic lurking is a widespread phenomenon, with some perceiving it as problematic and others as a step towards more active participation. Most interestingly, there...
This paper presents a system that combines NLP and hand-written rules for enhancing the text of authentic Web pages based on the needs of a specific language learner. It uses the Stanford CoreNLP system to process texts, and applies hand-written rules for retrieving language information that is relevant according to a given Common European Framework of Reference for Languages (CEFR) level. After the...
Virtual patients (VPs) offer a safe environment to teach clinical reasoning skills, but feedback is often provided in outcome-, rather than process-oriented fashion. For complex cognitive skills, such as clinical reasoning, the process itself is often more important than the end result, especially during the learning phase. We have developed a tool that can be integrated into VP systems to specifically...
The work described in this paper addresses the development of a game focused on a teaching strategy in the context of action-research study. The strategy established aimed at testing the impact of the student's participation in í collaborative project. The project aimed to motivate students t(use and learn foreign languages and also to develop their intercultural communicative competence. The team...
This paper presents first attempt to incorporate remote and virtual experiments in MOOC environment for the secondary school instruction. In case study the VISIR+ remote experiment of the WebLab-Deusto was used. The basic topic of physics “Resistors in series” was suggested for the mentioned above experiment. The open edX platform was employed to build the MOOC for the school lesson — we named it...
Considering the importance of ageing well, the aim of this study is to contribute for elderly's needs with affordable technology available in the market. With the motion capture devices, we intend to analyse the elderly mobility during the interaction time, focused on their needs, their satisfaction and quality of life.
This paper aims at introducing the first intensive use of a remote lab named as VISIR by lecturers and students from Facultad de Ciencias Exactas, Ingeniería y Agrimensura, Universidad Nacional de Rosario. The research was carried under the VISIR + project. It is a pilot test in which 17 students from the third year of an Electronic Engineering degree took part. The pilot test was developed in order...
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