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One of factors to determine success in educational is the ability of the lecturer to deliver teaching material and assess students according to their personalities. This becomes a problem if the lecturer does not have ability to assess students' personalities. Therefore, the issue mentioned above makes this causes the lecturers to generalize teaching methods for all students. Another issue occurs...
Information Technology Governance (ITG) is the deliberate behaviour adopted by senior management in her corporate design of IT and for the enterprise use to enable continuous performance. ITG Absorptive Capacity (ACAP) is the organisational competence in recognising, acquiring or creating valuable new business-IT knowledge, assimilating or transforming and applying it, to ensure continuous performance...
Despite the high competition for places to study curricula related to information technology (IT) at the higher education level in Estonia, a large number of IT students drop out. Therefore, it is important to explore what influences students to start studying IT and what influences them to persist with their degree program. In this study, data were collected from 301 IT students in Estonia. The students...
An Open Ended Group Project (OEGP) is a distinguishable pedagogical tool, used by teachers in computing, engineering, and information technology courses. The tool contributes to the development of ‘soft’ skills essential for students' future career needs. This paper reports on a phenomenographic study that investigates the research question: What are the ways in which academics teaching Open Ended...
Engineers and information technology professionals often work in international settings or teams, as well as across diverse cultures in today's global economy. Ever expanding globalized society has required updates in organizational procedures and practices, especially for engineering and information technology organizations, to keep up with increasingly competitive and technology-oriented markets...
In this paper, we describe the role of the game experience in the development of information-seeking skills among students. Participants searched for relevant scientific articles and information in a competition to answer questions. The quiz was developed using “Beaver's1” Engine, which is usually used to organize outdoor games such as “Dozor”2. We used the game concept to organize a quiz. The students'...
In this paper we discuss the case study approach to learning Text Mining techniques. We propose a novel framework that supports case-based learning and implements the SMART-goal setting methodology.
In our report we want to present the results of a survey focusing on the use of interactive whiteboard technology in the subject called technology at primary schools to increase students' motivation in teaching technical subjects. Technology is a very specific subject in primary schools, because it combines the teaching of theoretical information and practical skill practicing. The research was to...
Recently, there are huge number of researches focusing on development of teaching tools to enhance learning result. However, for some courses, they require a novel system to enhance learning environment. This research focuses on geography course in the use of color and contour lines in height differentiation according to altitude terrain. We implement an augmented reality sandbox to be an interaction...
This study has a purpose to investigate the adoption of online games technologies among adolescents and their behavior in playing online games. The findings showed that half of them had experience ten months or less in playing online games with ten hours or less for each time playing per week. Nearly fifty-four percent played up to five times each week where sixty-six percent played two hours or less...
During the past two decades, game developments have been increasing rapidly. In developing these games, there are various algorithms involved. The objective of this research is to develop an educational game by using the Cellular Automata Algorithm (CAA) to construct areas in the game. It is used for generating a dynamic labyrinth, so that it always changes in every game play. Therefore, it basically...
The constant development of information technology and communication has opened up new learning opportunities, and it has recognized the potential of new technologies and ways they can be exploited, therefore, it has increased the number of digital technology applications that support teaching and learning. In these cases, Technology has also had a great boom to support collaborative learning. Taking...
The usability of comparable technology in the higher education is very important for supporting knowledge management at industry assisted technology. An Information Technology (IT) platform with administrators, instructors, and students is necessary to achieve a powerful learning content. This process requires an educational lifeloop management approach. This approach provides some features such as...
Over the last several years, many authors have studied the factors that promote adoption of m-learning among students, basing their studies, in most of cases, on well-known models of the acceptance of technology, like the Technology Acceptance Model (TAM) and the Unified Theory of Acceptance and Use of Technology (UTAUT). Their proposals include different m-learning adoption factors and extensions...
Previous research shows how student's effort is found in Learning Management Systems (LMS). In this paper, we verified if positive effort in face-to-face courses supported by Moodle LMS carries on to their completion. We used logs of several courses and compared them with teachers' diaries. We developed an algorithm to analyze data and retrieve information about students. The results confirm that...
In this study, an educational decision supporting system regarding the issue of extending the length of Chinese national compulsory education policy is presented. In this system, the compulsory education funds are analyzed and calculated using the official Chinese statistical data. Integrated with the cloud computing technology, the system can forecast the school-age population and educational funds...
Learning motivation plays an important role in college English teaching. This paper attempts to explore the application of information technology in order to solve the currently existing problem found by doing the questionnaire. Based on the theoretical explanation of the connotation and classification of learning motivation as well as the analysis of its affecting factors, two approaches have been...
Knowledge management is the further development of management discipline. Teaching management in colleges and universities is fundamentally the management of knowledge. Building teaching management system based on knowledge management is an inevitable choice in colleges and universities. Starting with improving management execution, this article focuses on ideas and methods on the construction of...
Researchers in higher education are beginning to explore the potential of data mining in analyzing data for the purpose of giving quality service and needs of their graduates. Thus, educational data mining emerges as one tools to study academic data to identify patterns and help for decision making affecting the education. This paper predicts the employability of IT graduates using nine variables...
This article is focused on possibilities of an implementation of information technologies in a learning of self-defense. The self-defense is a field which is more and more necessary in our life. During our research, we tried to find out if it is possible to connect information technologies with learning of self-defense for more effective results. We used VICON system for visualization of body motion...
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