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This paper examines the level of difficulty faced by 1st year students in implementing Engineering Design Process in a mini-project. The process consists of 8 components: Identify Problem, Research Problem, Development of Solution, Selecting Solution, Prototyping, Test and Evaluate, Communication and Redesign. The initial study investigates the response variations between gender and academic achievements...
Developing problem-solving humanoid machines has been being a hot research topic in the circle of developing educational technology due to many valuable and demanding learning services for K-12 education can developed based on such machines. The ultimate goal of our research team is to develop a machine to solve all kinds of problems of all main subjects of K-12 is a huge system, but this paper presents...
This paper presents a universally-designed web-based Workspace that facilitates the manipulation of elementary level mathematics: arithmetic and algebra. The Workspace features a multi-layer design that supports diversity along different dimensions: students with different degrees of visual acuity (from sighted to blind); different levels of proficiency in the subject; and different interaction modes...
This miniworkshop focuses on diagramming as a problem solving tool. Unfortunately, many students enter engineering without valuing the use of diagrams in model-based reasoning. Too often, they see diagramming as something which is superfluous and disconnected from "real problem solving." Students often come to their first engineering course with a well-practiced strategy that uses a rote...
First-year problem-solving and computer programming courses are gateway courses with low passing rates, resulting in student attrition and transfers out of computer science degrees. Our urban institution serves mostly underrepresented minority students, typically an at-risk population given their minimal previous programming experience and weak mathematical background. We offer a computer problem-solving...
In this paper, we propose an agent-based ITS for learning propositional logic using two linked viewpoints and representations to address the problem on checking the validation of a given argument, articulating syntactic and semantic inference approaches. One motivation for this integration comes from the importance to involve students in two complementary viewpoints, permitting students to make connections...
Students do not necessarily learn from an experience, particularly if they do not think about it or do not take responsibility for it. Reflective learning is a mechanism to address this issue and has been demonstrated to aide in the development of critical thinking, self-awareness and analytical skills, all critical to engineering education. This paper presents the experiences of the authors in incorporating...
The difficulties faced by students and teachers in learning and teaching introductory programming has been a research issue over the years. Programming learning demands effort and motivation. However, demotivation is common in many novice-programming students, who are not able to cope with the natural difficulties associated to programming learning. Since many students lack intrinsic motivation it...
Implementation of modeling methods and representations then integrating them in increasingly virtual engineering systems provide new possibilities and challenges for product related engineering. Considering the latest developments in lifecycle management of product information, this paper gives analysis of developing methodology in virtual way of engineering. Results of this analysis are utilized...
We present an inquiry-based augmented reality (AR) learning environment (AIBLE) designed for teaching basic astronomical phenomena in elementary classroom (children of 8-11 years old). The novelty of this environment lies in the combination of both Inquiry Based Sciences Education and didactics principles with AR features. This environment was user tested by 69 pupils in order to assess its impact...
In class of project-based learning (PBL), the class members are divided into some teams which perform each project. The team grouping is important for PBL class management, since the team provides much influence to succeed team activity for the project. Therefore, I investigated features of teams which have achieved better results in PBL. The investigation was achieved in three classes of PBL based...
Problem-Based Learning is a pedagogy emphasizing student learning via solving authentic, difficult problems in teams. This paper describes the application of Problem-Based Learning in a large system dynamics and controls course for third-year undergraduate students in aerospace engineering at the Georgia Institute of Technology. The pros and cons of applying Problem-Based Learning to the teaching...
This study explains the design and implementation of a Virtual Reality (VR) framework for ‘fun-based’ interactive programming instruction in engineering education courses. Students continue to face several difficulties when learning programming [1] and the lack of efficient tools to overcome such difficulties can affect the students' motivation [2]. Over time, this creates a drastic and negative impact...
The present work was developed in an educational context and was introduced into the theme of the practical application in a classroom setting of the subject Tecnologias da Informação e Comunicação — TIC (Information and Communication Technologies — ICT) with 5th and 6th grade students. All the work presented here was based on two premises: the use of Scratch as a tool and the students as producers...
Problem solving has become one of the interesting skills investigated by many researchers all around the world especially those who are involved in professional curricula. In Malaysia, the EAC (Engineering Accreditation Council) in its accreditation manual has established new and more specific programme outcomes for engineering programmes. In fact, four out of twelve programme outcomes listed in the...
First year project management students have challenges in comprehending financial analysis (Net Present Value, Return On Investment and Payback Period) methods which are used in selecting a suitable project. One of the contributing factors to this challenge for them is that many of them are encountering these concepts and methods for the very first time. They then require an intensive level of guidance...
Cyber security is a highly technical field requiring skilled professionals to develop and protect our digital systems. But what constitutes a well-trained and educated cybersecurity professional? Obviously, they should have a strong IT background — experienced in cutting edge new technologies. They need to understand computer monitoring, processing, system security, data loss prevention, intrusion...
In education, consider three comanity subjects that aren't counted but should be: language use, mental models, and the DIKW hierarchy. Then factor in how a seventh grader tackles a simple word problem. In learning, there are content and processes. Consider three comanity processes: language use, mental models, and the DIKW hierarchy. Then factor in how a seventh grader tackles a simple word problem.
This article reports on the developing and practicing of software professional education program for ten years at DENSO. Through the experience in fostering professionals, we focused on solving challenges in order to create an effective solution, and introduced the problem solving technique, advanced software engineering and engineer' philosophy to the education program. The performance of participants...
Algorithms are the foundation of Computer Science and Engineering, which instruct the computer to do the required task efficiently. Design and Analysis of Algorithms (DAA) course is aimed to develop problem solving skills, choose appropriate design strategy and analyze given algorithm for its performance in the student community. In this paper authors propose active learning methodologies like Manifold...
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