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The digital age presents challenges to adult students returning to further their studies through computer-based distance learning. ICT is the enabler for most distance education providers, thus the goal of this study was to determine the attitudes of adult students toward the use of ICT in education. Five hundred students was the sample size and the returned responses were 284 or 56.8%. Using Loyd...
This paper reports our sustained and focused research in adopting informal logic dialogue games to develop a computerised system for educational debate. In particular, we consider the usability evaluations of a human-computer debating system we have developed earlier. An expert evaluation and a subsequent user based evaluation have been undertaken. The results from the evaluations are essentially...
The purpose of this study was to assess Iranian students' readiness to use podcasting in higher education considering their major of study. One hundred and twenty university students (60 English students and 60 non-English majors) completed the podcasting readiness questionnaire that measured their readiness through three sub-scales: access, familiarity, and experience. The results revealed that both...
Speech is a very natural and basic way in human-to-human communication. Here we are presenting design methodology of speech user interface for human computer interaction. The Speech User Interface (SUI) plays an important role in the field of education technology. It provides assistance to those, who are unable to operate computer with the traditional input devices like keyboard and mouse, especially...
Virtual-teaching scene is developed and three-dimensional digital systems on Jiangxi Science and Technology Normal University is built mainly based on Virtools, which implements roaming the campus on the computer and reproduction of teaching-scene. The learner can travel every corner of the campus and into the multimedia projector teaching simulation and display system through it. The learner can...
Heuristic Evaluation has expended tremendously from general interface evaluation to more specific evaluation including for computer games application. Computer game plays an important leisure tool nowadays and the potential of it has been explored and being used in teaching and learning. Combination of evaluation method and computer game application that focus on educational purposes, lead to the...
This work presents a position paper that first reviews in depth the state of the art in Collaborative Learning Systems design with respect to emotion and then proposes a new conceptual framework that takes into account a five layer approach that considers physiological, emotional, sociological, technological and educational aspects in relation to learning. This study reveals the need for a more situated...
Networked computers provide an environment for students to work, learn, explore and think in small groups of peers connected globally. However, previous CSCL (Computer Supported Collaborative Learning) studies consider primitive level of knowledge sharing and knowledge building on Web 2.0 environment. In this study we propose the architecture of collective intelligence based collaborative learning...
Oil painting's drawing program of Claude.Yvel has been analyzed in this paper. We have studied the drawing program of oil painting which based on computer, and we have realized that the oil painting drawing's teaching can be replaced by computer by a certain program. By comparing with the conventional oil painting's teaching, those studies which we have concluded in this paper are very important for...
This paper describes research which investigated the use of communication tools in a WebCT learning environment. The study aimed to explored the patterns and behaviour with regard to frequency and levels of interactivity as students utilised the WebCT learning environment in a context of collaborative and interactive learning. The instrumental case study investigated the level and frequency of use...
In this paper we investigate how the students think of their experience in a junior level course that has a blackboard course presence where the discussion boards are used extensively by the students. A survey is set up through blackboard as a voluntary quiz and the student who participated were given a freebie point. The results and the participation were very interesting in terms of the feedback...
In this paper we are going to describe a proposal of working methodology for the subject Statistics Sampling, compulsory for the future graduates in Statistics. This methodology is based on a semipresential teaching which can combine virtual lessons with traditional lessons both in English and Spanish.
Due to rapid socio-economic changes in Malaysia, the traditional way of writing the Malay Language using Arabic characters is fading. Studies have shown that this representation, called Jawi is becoming extinct due to its difficulty in learning and teaching to the younger students. The paper proposed a multimedia edutainment game based on traditional Snake and Ladder game to teach the Jawi scripts...
Genetic recombination is an important process for DNA repairing and increasing genetic variation, thereby enriching the gene pools for the survival and vitality of a species. In eukaryotes, meiosis is a major means for genetic recombination. For genes on non-homologous chromosomes, mixing of paternal and maternal genes is achieved through different chromosome configurations at metaphase I of meiosis...
Archives of computer-mediated communication (CMC) could be valuable organizational resources. This paper describes an automatic approach that facilitates users' integrated understanding of discussion and behavior of CMC participants. In the presented parallel learning framework the global population is divided into some subpopulations, each assigned to a distinct processor. Each subpopulation consists...
The objectives of this study were to create the computer game for self-practice in proofreading and to evaluate the program quality, efficiency, and satisfaction of the players. The computer game was created following the idea of photo hunt and the program qualities were evaluated by 5 experts in publication and 3 experts in game design using questionnaire of 5-rating scale. The player samples consisted...
This research was aimed 1) to develop a computer multimedia game-based instruction on English idioms for the 2nd educational range, 2) to determine the quality of the computer multimedia game-based instruction on English idioms for the 2nd educational range, 3) to find out the learning achievement of the students who learned from the computer multimedia game-based instruction on English idioms for...
A graphic teach-yourself SPSS-based statistics interactive tool is presented in this article, which consists of a Web portal and an emulator of the SPSS statistics package. From the webpage, students will be able to download didactic material that will introduce them to the programme. The developed SPSS emulator allows the student to learn how to use the programme and guides in the execution of Statistics...
Problems of assessing and increasing the efficiency of blended learning environments are discussed. Situation in Lithuanian higher education is presented, its characteristic being in significant efforts to shift from traditional to blended learning, and insufficient efforts to analyze the efficiency of already introduced blended learning environments. Different models of blended learning are discussed...
In recent years,Structural Correspondence Learning (SCL) is becoming one of the most important techniques for domain adaptation in natural language processing.T-SCL method for sentiment classification selects high frequency features which don't have enough ability to discriminate positive instances from negative instances.Therefore, FisherA&IG-SCL method,a new method for selecting pivot features,...
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