Serwis Infona wykorzystuje pliki cookies (ciasteczka). Są to wartości tekstowe, zapamiętywane przez przeglądarkę na urządzeniu użytkownika. Nasz serwis ma dostęp do tych wartości oraz wykorzystuje je do zapamiętania danych dotyczących użytkownika, takich jak np. ustawienia (typu widok ekranu, wybór języka interfejsu), zapamiętanie zalogowania. Korzystanie z serwisu Infona oznacza zgodę na zapis informacji i ich wykorzystanie dla celów korzytania z serwisu. Więcej informacji można znaleźć w Polityce prywatności oraz Regulaminie serwisu. Zamknięcie tego okienka potwierdza zapoznanie się z informacją o plikach cookies, akceptację polityki prywatności i regulaminu oraz sposobu wykorzystywania plików cookies w serwisie. Możesz zmienić ustawienia obsługi cookies w swojej przeglądarce.
The advantage of project-based, collaborative assignments has been demonstrated to foster greater depth of learning in traditional classroom settings. However, there are numerous challenges that are inherent within this pedagogy,especially in promoting computer supported collaborative learning. Although lots of computer systems and tools are compatible to support project-based learning (PBL) in a...
The e-learning is a distance learning system which offers training courses and custom tailored to the needs of learners. It is a measure allowing users to progress at their own pace. learning objects LOs are the most important teaching constituents in each training. Their index efficiently make reusable and thereafter profitable. In this article, we describe a system of indexation of learning style...
Computer games are very popular among Malaysians especially youngster as they are easily accessed anywhere with the widespread availability of computer in Malaysia. We believe that computer games could and should be exploited as another medium for teaching and learning in Malaysian schools. An investigation about the possibilities of optimizing computer games as another pedagogy instrument especially...
In this study, we extended the technology acceptance model to include subjective norm, personal innovativeness in domain of information technology and self-efficacy to evaluate the acceptance of E-learning. Responses from 155 university students were collected to evaluate the proposed structural model. The results indicated that Personal innovativeness in domain of information technology has a direct...
This paper combines tangible augmented reality and shape grammar into collaborative design learning to bridge the gaps such as the difficulties of imaging the spatial form in a complex content and the obstacle of communication during the collaborative design. This work has been successful in mapping out a space of technical possibilities and providing a possible system setup to pursue the innovative...
On the basis of making full use of the computer technology, the Markov chain and the index system of the student's quality of sports, this article carries out a fuzzy evaluation to the quality of physical education and proves its feasibility with the examples. Nowadays, when the information technology, computer technology has been widely used in physical education, this kind of appraisal attempt has...
Computers have been used to present a wide variety of digital learning material. However, most of the times computers are used for presenting learning material in a linear, pre-arranged sequence, using a one-to-many communication model between teacher and students. This single-speaker paradigm limits the students' participation and hinders the interaction with the teacher. The teacher is unable to...
In this paper, we give definition and development of blogs. Then we analyze the blog culture on the influence of Chinese education. At last we give the direction of blog about education in the future in China.
Automated assessment of translation involves the processing of two natural languages, making it more difficult than automated assessment of short answer questions or writing which involves the processing of only one language. This paper describes and exemplifies an on-line automated assessment system of student English-Chinese translation system-YanFa-5 which integrates keyword matching scoring, sentence...
Computer supported collaborative learning (CSCL) which helps to increase the social interactions among learners without the constraint of time and space as it would be in real classrooms has prevailed among e-learning technologies. However,the studies of group formation that involve with diverse characteristics such as learning style of students or concern with interactions among students have rarely...
In this paper, the early development and preliminary evaluation is presented of a new approach for delivering educational material, administering assessment, and gathering survey data, within the Second Life virtual world. The 'quizHUD' is part of the SLOODLE project, and is designed to encourage an exploratory attitude to learning, while administering assessment using a mixture of multiple choice...
It has been widely documented that student-staff ratios continue to rise in higher education (H.E.) within the UK. As a consequence, H.E. institutions are becoming increasingly reliant on e-learning tools and this has increased difficulties that students experience in making the transition from secondary to tertiary education. In H.E., students generally receive far fewer contact hours, classes are...
Much excitement has been generated by the idea of harnessing levels of deep engagement offered by serious games in higher education (HE). However, little is known about academicspsila real views on the use of educational games in HE, yet academics are key to serious game implementation. An in-depth survey of academic staff within the University of Ulster in Northern Ireland was carried out to discover...
To break through the traditional one-sided qualitative evaluation of English textbook, the authors put forward a new model of evaluation system which includes three parts: teacherpsilas evaluation, studentpsilas evaluation, and the objective evaluation based on the corpus linguistics. By the analysis of evaluation theory of English textbook, 70 evaluation criteria are set out of 127 items using Delphi...
Vocational institutions and schools are undertaking a range of considerable teaching approaches to adopt new technologies for meeting society demands. Game-based learning (GBL) is a style particularly well-suited for vocational schools because it satisfies the basic requirements of professional skills learning environment and can provide engaging learning experiences for students. Experiential learning...
The function of current multimedia instruction monitor system is only limited to essential teaching activity. It uses mostly dasiascreen surveillancepsila to monitor the student computer, and limit their activity by locking the screen. But it could do nothing for ones who copy files through network neighbor or mobile storage media which could be done within minutes or even seconds. It is also useless...
The teaching reform based on the technology of computer and the Internet has been carried out for years in NCEPU. We have been searching for better a teaching mold combining class teaching with studentspsila online self-autonomous learning, which both overcome the weaknesses and inherits the advantages in traditional teaching. After the teaching reform, we compare the studentspsila performances in...
Information and Communications Technology(ICT) has been widely adopted by higher education institutions (HEIs) in the UK to for example provide greater access for different target learners and become vehicles for enriched pedagogical experiences. Many studies have discussed the great impact of ICT on teaching and learning and the changes it can bring. However, as revealed in literature as well as...
Practical teaching is a key link of cultivating mining engineering professional with creative ability. Based on innovative ideas, the computer innovation education in mining engineering formed by professional knowledge education in mining engineering and computer education provides an effective means to reform and perfect practicality teaching. According to the own characteristics of the computer...
E-learning has been an important way, method, target and criterion of modern teaching. E-assessment is an important component of e-learning and e-qualification. Item Banks using Item Response Theory are the basis of e-assessment. With the application of WEB technology, how to share item bank resources becomes one of the problems to be solved imperatively in e-assessment. This paper proposes a grid-based...
Podaj zakres dat dla filtrowania wyświetlonych wyników. Możesz podać datę początkową, końcową lub obie daty. Daty możesz wpisać ręcznie lub wybrać za pomocą kalendarza.