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With the advancement in computing and communication technologies, more tasks are accomplished effectively and efficiently using information technology as tools. Learning is one of such tasks. The research on how information technology assists an individual in performing tasks evolves to the theories of task-technology fit and technology-to-performance chain, as well as technology acceptance model...
Multimedia technology is one of the hot technologies at the turn of the century. It promotes the reform of instruction and improves the qualities and effects of instruction. Using multimedia in instruction is the main component of modernization of instruction, as well as the breakthrough of overall instructional reform. The paper first introduces the conception of multimedia technology and its main...
Video has become an important element in e-learning. Comparing with text and picture, video is more difficult and important in navigation design because learners know about its real meaning only through playing linearly. The authors consider that the navigation system of instructional video can be divided into two categories: outer navigation and inner navigation. Based on two kinds of Inner navigation...
One of the key challenges in the promotion of Web-based learning is the development of effective collaborative learning environments. Empirical studies have more recently started to focus less on establishing parameters for effective collaboration and more on trying to understand the role which such variables play in mediating interaction. The procedures and methods of collaborative learning mode,...
In this paper we present a solution to obtain useful and reliable user logs in a learning management system (LMS). Current LMS logs are combined with biometric-based logs that show the student behaviour. Our system models the student behaviour, allowing to know exactly how much time the student spends in front of the computer examining the contents of the LMS. Besides, user verification and face tracking...
Educational game engine is for designing and producing various puzzle games used to boost the intelligence and learning interest of the students, thus having big significance in the field of education. The design of action script system is the core of a game engine, which takes a decisive role in the development of game engine. Based on the brief introduction of a 2-D educational game engine, the...
This paper describes a computer assisted assessment (CAA) case study within the context of an adult school for lifelong learners. The case study shows how to apply eQuestionnaires in competence oriented scenarios, especially for self-assessment activities (where learners have to know their proficiency level in order to further develop a competence) and for embedded-assessment activities (where an...
This article addresses issues related to traces modelling and visualization in synchronous collaborative learning. The objective is to propose models and tools for representing, transforming, sharing and visualizing traces of users' experiences. The traces here represent the users' activities in their interactions with the learning platform. Our proposition is based on reflexive learning defined as...
This paper discusses a new e-learning method which use thematic learning to make knowledge integrated into a whole and use blended learning mode to improve the feasibility of thematic learning and make e-learning surrounded with a meaningful environment. At first, the definition and the model of theme-based blended e-learning are proposed. The model shows how the two learning mode are linked in the...
SQLTutor is an intelligent teaching system for Structured Query Language. Not only can it organize the teaching program through the online experiment, but it also integrates the learning resource, case demonstration, online discussion, and comprehensive test onto its experimental platform. Moreover, the greatest advantage of SQLTutor is that it can openly allow students to use different query languages...
With the rapid development of science and technology, the integration of modern information technology and English curriculum in China universities has been an inevitable trend, which will have great effects and significance on the process of educational technology as well as foreign language teaching reform. This paper makes further exploration of main definitions, significance, characteristics as...
This paper describes our goal of creating a set of narrated dynamically worked-out problems for the electric circuits students using a Tablet PC. The examples are intended to improve problem-solving skills by enhancing understanding of the key concepts and the way that they should be utilized in solving circuits' problems. Improvement in understanding will be measured through carefully aligned course...
Preparation process of computer instructional program (KIP) differs from classic programming. In some classic computer programs, description appears to be first. Despite importance of the description in KIP, it is supposed to be useless when it is separate. Instead, easiness in usage of this program possibly appears to be more important compared to other programs in the KIP. Since above mentioned...
Nowadays the educational methodologies are being reconsidered to allow the successful achievement of the skills of the future computer engineer. The issue is based on adapting these methodologies from the point of view of the competences provided by the subjects. This work in progress focuses on identifying typologies subjects through data mining techniques. This categorization allows experts to study...
Entering college students in computer science and computer engineering face not only a challenging first year experience, but also typically must complete a grueling programming class for which many students are ill-prepared. While much work has focused on difficulties in such classes, our experience is that students who are ill prepared yet capable need a motivating and engaging factor to offset...
In various studies, it has been demonstrated that instructional media plays an important role in instructors' teaching and students' learning. The purpose of this study is to assess the students' preferences for different instructional media and the impact of different instructional media on the students' learning and course-related behavior in an undergraduate electrical circuit's course. The instructional...
Using of Information and Communication Technologies in Education both for learning and teaching of Physics is very important component in university education today. This article deals with various aspects of the using computer technologies in the Physical Faculty of the Caucasus University.
In the Internet environment, the cooperative learning has been developed rapidly. Cooperative learning is a new learning pattern. Many factors will affect the effect of cooperative learning. If the design of learning platform may not be perfect, it will hinder the development of cooperative learning. This article first discusses the factors that affect the cooperative learning, then, put forward the...
Structured Query language is an important teaching content of computer science, due to its strong practicability. However, there is no such practical SQL-based paperless examination system, because of the difficulty lies in the proper and effective mark of the SQL programming question. This paper provides a series of set operation algorithms as an effective solution of the questions above. By the...
The purpose of this study was to investigate how to design an efficient collaborative learning model to develop a constructing consensus framework through CSCL. Our proposed mechanism employs binary tree structure and heterogeneous method to assign and organize the collaborative group. This study used the Web-based environment to carry out a series of collaborative learning activities and to facilitate...
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