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Generating natural motion of an articulated object with higher DOF (e.g., humanoid robot and robot hand) is a crucial issue in robotics and computer graphics fields. Use of the motion capture data is one of the solutions, but it requires expensive device and time-consuming measurement. In this paper, we propose a method for generating natural hand motion to play a piano from the inputted music score...
This article takes well-known methods in robotics and combines them in order to enable the simulation and animation of the virtual human - a model of human kinematics. The virtual human consists of standard kinematic chains, that are arranged and coupled with each other to approximate the degrees of freedom of the human body. The anthropomorphic multi-robot system resulting from this coupling is controlled...
Repetitive motion on industrial workstations is at the origin of musculoskeletal disorders (MSD). There is a need for new simulation tools that allows for human motion prediction. This paper addresses the problem of realistic human motion simulation on industrial workstations. It is based on motion analysis and control synthesis on a kinematics basis. Literature and motion captures are compared. Then,...
Recent generations of humanoid robots increasingly resemble humans in shape and articulatory capacities. This progress has motivated researchers to design dancing robots that can mimic the complexity and style of human choreographic dancing. Such complicated actions are usually programmed manually and ad hoc. However, this approach is both tedious and inflexible. Researchers at the University of Tokyo...
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