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Network Address Translation (NAT) allows multiple devices with private addresses to share one public address. NAT was mainly confined to home gateways, but with the exhaustion of the IPv4 address space, large-scale NATs have been deployed. Other technologies causing large-scale address sharing are on the rise as well (e.g. VPNs). Large-scale address sharing is problematic, since it limits the number...
This work aims to present the planning, development (methodology) and implementation (technologies used) of the learnning object (LO) SegurIdade Virtual, as well as highlighting the learning experiences with the object. The material was built in game format and seeks to develop, in a playful way, the critical thinking of the elderly public for the safe use of the internet. The object was builded based...
It is said by a famous Chinese entrepreneur Jack Ma that which understands yourself the most is not your own but the computer. It is not difficult to find that the computers will always automatically recommend something for you. How do these things come from? It is the computer system which does the statistical analysis to your Internet habits, sorts out the content you may want to browse, and finally...
As study on information recommendation suitable for individuals, there are many study consideration of personal preference, but few studies consider the degree of specialization. Therefore, in this study, we aim to propose information recommendation method suitable for personal degree of specialization. In this paper, as the first stage, we will clarify the difference between the viewpoint of experts...
Involvement of youth students into virtual space often leads to replacement of traditional forms of socialization. Young people are increasingly seeking to communicate, play and learn in the Internet space. As a result, new forms of socialization arise, the personality of a new type is being formed. Article represents new classification of the Internet socialization forms of youth.
In view of the problems of the current teaching content being out of touch with social needs and students' poor practical abilities and other issues, this paper analyzes the new international software engineering training model. Based on the iterative optimization method of updating the teaching idea, optimizing the curriculum system, strengthening the schoolenterprise cooperation and improving teachers'...
Massively Multiplayer Online Games (MMOG), on which many users play simultaneously in a large scale virtual space on the Internet, have long been popular services. Most of MMOGs work based on Client / Server (C/S) model. Although C/S model is easy to manage games, it lacks scalability since the capacity of storages and the performance of servers that needs to be maintained by administrators increases...
Consumers frequently get Internet access through a single home gateway. Gateways using conventional FIFO queue management can introduce hundreds or even thousands of milliseconds of additional delay when congested by bulk TCP data transfers. This delay impacts negatively on any latency-sensitive interactive traffic (such as Voice over IP, or First Person Shooter games). Such applications prefer network...
Tools to generate game-based learning materials are seldom implemented in Massive Open Online Course (MOOC) platforms. First experiments with game-based learning MOOCs had shown good results. In my research, I will focus on the integration of game-based learning to the openHPI MOOC platform. The use of game-based learning materials will be evaluated in three iterations: (1) by existing means the platform...
In this paper, we propose a new protocol that prompts the cooperation rate of a multi-agent system, the members of which compete based on the prisoner's dilemma game. The main idea of this algorithm is to introduce a smart leader to the system, which can be viewed as a third player in the original bilateral game. The leader is motivated by its own benefit, but as a result of its attempt to maximum...
Mass Media have been acknowledged as a mean to shape the way people view the world. It indeed constructs the individual and social world. The evolution of human thinking is always changing as the development of media technology. Human creates communication technology as a tool to overcome the obstacles in communication. However, these tools are eventually shape human perspective to view the world...
In many Internet of ing (IoT) application domains security is a critical requirement, because malicious parties can undermine the eectiveness of IoT-based systems by compromising single components and/or communication channels. us, a security infrastructure is needed to ensure the proper functioning of such systems even under aack. However, it is also critical that security be at a reasonable resource...
In recent years, wireless networks have become extremely necessary in modern communications. Especially in mobile phones, we are using wireless networks to connect to networks around the world using both cellulars and WLANs. In order to connect to the Internet, mobile phones can connect to the Internet using these wireless network technologies, but, mobile phones cannot select a suitable wireless...
Recently, as the development of content-centric networking and Telco-CDNs, inter-domain cache sharing has attracted increased attention. With inter-domain cache sharing, ISPs can further reduce transit cost and improve the quality-of-service (QoS) by accessing their neighbors' caching devices. Currently, cache sharing is limited to free-peering ISPs. Enabling eyeball ISPs to share caches with their...
Due to the growing use of smartphones it is possible to observe a discussion on the benefits and problems faced by teachers in this new digital age. Using such devices, in favor of the teaching-learning process, it seems of great value and has been widely discussed and even encouraged by various organizations such as UNESCO. In this context, this paper presents the application called AmarganA, a game...
the widespread availability of high-speed broadband Internet access brings online-enabled revenue model to gaming industry. However, Today’s Internet does not guarantee a quality level beyond best effort for the majority of applications used by home users. As a consequence, data flows transferred over the Internet can experience bandwidth constraints. At homes, this bandwidth constraint becomes more...
The article provides results of a research study on safety of children on the Internet, and on use of the information-telecommunication technology (ICT) from the aspect of safety. The study was conducted on the elementary school children using paper or web-based questionnaires. It involved 1,232 students from grades one through eight of elementary school (approximately 400 students per survey), ages...
In this paper we investigate factors that affect excessive use of Internet among elementary school students in Vojvodina. The quantitative analysis was performed using datasets from research carried out in 66 elementary schools across Autonomous Province of Vojvodina. Using a large data set on elementary school students, we have tried to describe the profile of students who excessively use Internet...
In this study is explored the changing path of e-Learning discipline since its appearance to nowadays. E-Learning has evolved in different ways in different sectors therefore it might have different implications in certain periods of time in certain sector. A small number of things have changed in the last half century as much as the way we learn. Consequently, a significant research is going on throughout...
Nowadays, with the massive demand for sports news, automatic generation systems based on the template technology has been deployed, which could generate massive sports news quickly and effectively. However, by using one simple template for one scenario, the pattern of text generated by such system is single. In this paper, we propose an automatic generation method based on knowledge rules to select...
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