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With the rapid development of network technology, human beings gradually stepped into a new era. College teaching way has not make full use of network resources, especially sports teaching, the traditional teaching method still occupies the dominant position. In recent years, as a result of college expansion, caused part of the site and the shortage of teachers College. The emergence of network teaching,...
From the perspective of teaching practical application, the principles and objectives of the design of multiwindow multimedia teaching platform are discussed. Based on C++ and software dynamic integration technology, the key technologies of multiwindow multimedia teaching platform implementation are presented and stated in detail.
Mobile devices are making a giant stride in both the educational and industrial arena. They tend to enhance the efficiency and effectiveness of learning by providing a contextual and ubiquitous access. Traditional form of learning does not adequately cater for active learners because they always want to learn by doing. In this paper we detailed the analysis, design and implementation of multimedia...
Traditional video sequences make use of both visual images and audio tracks which are perceived by human eyes and ears, respectively. In order to present better ultra-reality virtual experience, the comprehensive human sensations (e.g. olfaction, haptic, gustatory, etc) needed to be exploited. In this paper, a multiple sensorial media (mulsemedia) delivery system is introduced to deliver multimedia...
This article presents the initiatives and user-centered design activities undertaken by the Faculty of electrical engineering and Faculty of computer science within the largest Slovenian university, the University of Ljubljana to increase the interest in technical studies and especially in the newly introduced interdisciplinary university study program Multimedia. A special attention was devoted to...
Since the turn of this century, we have seen striking developments in multimedia technologies that let communication means flourish, through which people now can easily share their interests, opinions, visions, prejudices, hopes, fears, fetishes, the here and now, their inner state in measurement, or simply glimpses of the richness or boredom of their everyday lives. These technologies have revolutionized...
Using the ACM Multimedia 2012 panel on metadata as a jumping-off point, the authors investigate whether content can continue to play a dominant role in multimedia research in the age of social, local, and mobile media. In this article, they propose that the community now must face the challenge of characterizing the level of difficulty of multimedia problems to establish a better understanding of...
Traditional sports teaching affects the enthusiasm of students and it also doesn't benefit the improvement of the teachers' level. Multimedia technology is able to overcome most of the flaws in traditional sports teaching by integrating the advantages of various media. However, its superiority in sports teaching hasn't yet fully reflected due to the subjective and objective reasons. Under this condition,...
The key issue of this paper is how to build a knowledge society and knowledge economy for rural areas through the utilization of information and communication technology (ICT). The purpose is to apply and implement the product service system (PSS) information and multimedia access for learning communities in West Java, especially in rural or village. Our hope that the public welfare and quality of...
This paper focuses on oral English teaching via multimedia based on computer technology. Teaching approach, methods, and specific teaching design will be illustrated in this paper. By introducing multimedia into oral English teaching, the effectiveness of in-class teaching is believed to be improved. This paper will provide teachers and researchers with a good sample of oral English teaching in class.
The paper introduces the ideas, implementation and results of the “Innovative Methodology for Promising VET Areas” (IMProVET) international project within the Lifelong Learning / Leonardo da Vinci / Transfer of Innovation program. The main goal of the project is substantial improvement of education at technically oriented vocational secondary schools in five European countries through development...
IVICA I MARICA (HANSEL AND GRETEL) is a project of designing an interactive-educational multimedia DVD for children. The very idea of designing the DVD stemmed from personal experience and suggestions from both teachers and students. Namely, the title of the DVD hides the education of children in the field of environment protection, litter and waste problems, the harmful agents that surround us and...
Video is an important resource for understanding how people learn, but it can also have a life beyond its initial use. In the Video Mosaic Collaborative (VMC), we provide networked opportunities for teaching and learning through the use of a cyber-enabled video repository that provides resources for the creation of networked multimedia artifacts, the VMC Analytic. In this paper, we describe the VMC...
This study concentrates upon synchronous online teaching using multimedia and different softwares. This paper analyses the relationship between online teaching by the means of digital library techniques and effectiveness &efficiency of learners using digital libraries as virtual means. Three models, which can explain online teaching on digital library techniques, are established and tested...
The courses on the history of scientific technology cover a variety of topics and subjects colorfully from their very beginnings. The main purpose of this article is to try to represent these complicated contents through pictures, audio and video resources to improve the efficiency of these courses and arouse the student interests in the history of scientific technology. In this article, the course...
This paper presents PoliCultura, a large-scale initiative introducing collaborative digital storytelling in formal education. PoliCultura has involved more than 17,000 participants from 2006, from pre-school to high school. It engages participants and also fosters the achievement of substantial educational benefits, monitored each year via online surveys, Skype interviews and focus groups. The paper...
As a multidisciplinary subject, biomedical textiles included various disciplines such as textile and biomedical engineering, design and modeling, mechanics, materials and fiber science, and so on. Thus, it is a challenge for the experiment teaching in biomedical textiles. This paper presented the current status of experimental curriculum and recommended several suggestions to improve not only the...
This paper sets out to provide a preliminary guidance on developing mobile language learning applications, with consideration for using multimedia. A set of initial findings are presented from a small-scale pilot learner study, along with other considerations from findings in the literature. These preliminary guidelines could be further developed in later iterations to provide an overall framework...
MECS, the multimedia environmental control system, is a Windows-based tool for connection management. It carries out as an application interface to a wireless network packet communication system, in which it is used to provide local and remote audio and video control, and to interact with the other RS232/infrared-oriented devices that support shared controlling processes. In this paper we document...
Students at the Department of Software Engineering spend copious amounts of their time using computers both for studying by means of the Internet and for leisure. Having spent much time within the complex multimedia environment and being intimately familiar with software tools, our Software Engineering students meet new challenges in the form of critical computer literacy. In this paper we present...
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