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Sharing and collaboration, keywords in current way of using the Web, are strongly present in the e-learning field, but usually not in educational content creation. There is a need that students participate even in lectures design, either by commenting, editing them or sharing notes with each other. This paper describes WikiPres - a system based on wiki engine that enables participants to create, annotate...
Compared with explicit knowledge, the learning content of implicit knowledge is more plentiful, the nature of learning is more complicated, and learning process is more special. Completed with personal learning, implicit knowledge in organizational learning is more efficient, the results are more profound, the methods are more intense, and most important its network can be implemented. Based on the...
3D virtual worlds are potent digital ecosystems because the 3D interface simulates real-world environments and the community of users creates a dynamic, real-to-life economy and in-world culture. Some virtual worlds such as Second Life empower users to generate in-world content through object building tools and programming languages; indeed the content in Second Life is entirely user-generated. This...
The collaborative opportunities among universities thanks to European credit transfer system_ ECTS credit system and ERASMUS, SOCRATES etc., point to global studios for educational purposes. The virtual design studio can be considered a sample for future virtual design studios and disciplinary/ interdisciplinary interactions that is the provision of a highly interactive studio environment independent...
Based on Web resource, this paper used the action and evaluation methods to research teaching reform on Web-based self-directed of tourism economics in e-learning environment. The organizing and designing of teaching adopted Web-enhanced teaching mode. The experiments of our research not only supported its action plan, but also testified the feasibility, as well as collected data by class observation,...
This paper provided a new approach of bridging Web 2.0 technologies and traditional ePortfolio systems to enhance educational benefits to individual users as well as learning community. Reasons for promoting constructive social learning in education were analyzed. Related design problems in current e-learning systems were discussed. The design and development processes for a social learning enhanced...
With the application of Web 2.0 technologies, the e-learning world has great changes. In higher education, knowledge management presents new features under Web 2.0. Based on the theoretical background of Web 2.0 and knowledge management, this paper analyzes the framework for knowledge work and constructs the knowledge management model under Web 2.0 in higher education. We carry out the learning practice...
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