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Spikes are an agile software development technique used by software teams to investigate, close gaps and reduce risk. Computer science education can benefit from the application of agile techniques. In this paper we document our definition of spikes, adapted from agile software development practice, applied to computer science education across a number of different units. Our view is that spikes align...
While a common expression of experiential learning in software engineering is the industry-sponsored project, it suffers from key shortcomings at the introductory level. These center on the fact that projects are neither drawn from nor relevant to the everyday lives and communities of their student-developers. To address these challenges, we focus on casting project development in terms of service...
It is often claimed Real-Client Real-Project (RCRP) courses are important providers of industry relevant experience and skills to students. How do we know this is so? We cannot prove this or improve RCRP industry relevance without tangible evidence. Here we suggest that the degree an industry partner is willing to accept technology transfer for technologies used within an RCRP course is a strong indicator...
Over the past several years we have collaborated with a variety of industrial partners to carry out applied research and capstone design projects in cooperation with our students. Although the projects have varied widely, more often than not, success or failure lies within the students' ability to see beyond the technical challenges into the subtleties of the business and the meaning of value. Looking...
This paper is a report on how sustainable and fruitful cooperation was achieved between a small university department and an industry partner. It outlines the range and type of activities that need tube undertaken over a longer than normal duration. It also describes the expectations from the industry partner for the cooperation to be successful.
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