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Digital games, an interactive technology can foster learning process effectively and interestingly especially among young learners. Digital game based learning (DGBL) approach utilizes the game as a medium for conveying learning contents. The area of educational technology is still lacking of research on how to design game environment that foster knowledge construction and deepen understanding and...
The paper presents an innovative mobile learning platform QFK (quest for knowledge) which follows the game-based learning paradigm. QFK allows for creation of educational games using multimedia content and playing of the games inside and outside classrooms. Students access educational games using PCs and/or mobile phones in order to complete missions and tasks. Teachers can supervise the game flow...
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