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In this showpiece we demonstrate PetriNect, an instance of a generic layered framework that we have developed for the specification and use of executable models of gestural interaction with virtual objects. The framework is built on top of Petshop and uses ICO models, a variant of high-level Petri nets. PetriNect uses the Kinect as input device for allowing the user to interact gesturally with virtual...
In this paper, we focus on the simulation element of a hybrid client-server and authority-driven peer-to-peer MMOG framework currently in development, created in Java and utilising the ns-3 network simulator through a native interface, with some discussion of the overall framework. The framework is intended eventually for use in the development of networked multiplayer games and will aid in respecting...
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