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This paper proposes an interactive Web 3D virtual experience environment based on O3D. A virtual experience hall was implemented with an educational goal of "saving the earth from global warming." The interactive Web 3D virtual experience hall is capable of providing flexible services without being confined to a specific platform. A storytelling approach was employed to maximize the interactive...
Does virtual world have any potential for promoting educational practice? If it does, how should we understand it from the educational perspective? This paper, instancing Second Life, first describes and analyzes some educational phenomena in virtual world; and then from the aspects of vivid interactive space, multidimensional representation of knowledge, and creativity stimulated environment, it...
A computer-based flight simulator is a system trying to simulate the experience of actually flying an aircraft as realistic as possible on a PC. While there are highly sophisticated systems on the market that can be even used in pilot training, their degree of complexity is too high for use in basic scientific education. Yet, flying is a source of fascination that can call forth students interest...
Advances in social virtual worlds, such as Second Life, create new opportunities for various applications in business, education, entertainment, and many other real-world domains. However, the benefits of social virtual worlds cannot be realized without sufficient user participation. There is thus far a paucity of research that has investigated people's motivations for participating in social virtual...
Rapid evolutions in Earth Information, network, visualization and virtual world technologies create opportunities for a new era of information systems and Internet applications. These technologies' advances enable new capabilities for creation of dynamic contents, visualization of multiple and higher dimensions, distributed collaboration and cognition, immersive participant and interaction, and high...
3D virtual worlds are potent digital ecosystems because the 3D interface simulates real-world environments and the community of users creates a dynamic, real-to-life economy and in-world culture. Some virtual worlds such as Second Life empower users to generate in-world content through object building tools and programming languages; indeed the content in Second Life is entirely user-generated. This...
The ubiquity of current Internet and future cyberspace facilitate creation of very effective and real-time collaborative environment supported with the Telepresence in 3D imaging. The ubiquity of current internet and future cyber-space facilitates creation of very effective and real-time collaborative environment supported with the 3D Telepresence and a new generation of Video Conferencing Technologies...
We present DiVE into Alcohol, a virtual reality (VR) program that can be used in chemistry education at the high school and college level, both as an immersive experience, or as a web-based program. The program is presented in the context of an engaging topic--the oxidation of alcohol based on genetic differences in metabolism within the liver cell. The user follows alcohol molecules through the body...
The use of Virtual Reality in Education based on Web3D gives us a new thought of teaching methodology, providing us with easier way to study and learn things wherever we can get on the Internet at anytime. Web3D technologies can both augment Web sites with 3D interactive contents and display other contents available in the Web. In this paper, we design a system framework using miscellaneous technologies...
With the development of computer and Internet technology, virtual reality based on Web becomes more and more fashionable. What is more, it also shows to be an increasingly effective way in teaching, learning and solving problems in education. This paper does the research on the application of virtual reality in Web-based education. Namely, we give a totally analysis on the techniques of VR and SVR...
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