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A game space is designed and placed by considering the beats (Events or Quests) inducing the behaviors of a player. Beats of FPS game can be divided into three types. It is possible to evaluate the placement of the pieces of space in case of analyzing the visual cognition information obtained by the player depending on each kind of beat. In this paper, players were divided into two groups (Novices...
Recently the quick development of virtual technology has made technology-aided learning more versified and education revolution more advanced. With visual and audio stimulation, technology-aided teaching can make student pay more attention than traditional way. Currently the way of learning idioms in elementary school is of more traditional way, which, without multiple interactions with students,...
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