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This paper presents results of an exploratory study that examined the effects of different types of correctness feedback on children's actual and perceived performance with a math app. In the study, forty-flve grade-2 students solved easy, moderate, and hard drill questions with a math app augmented with textual, icon, and emoticon correctness feedback. Results suggested that, for the most part, neither...
This research aims to associate the gap of old tradition teaching and learning mathematics with the help of dynamic mathematical software. Also, enhancing the learning capabilities and interest of students by creating a platform of variations to teach mathematics based on existing world problems. To improve the discovery learning procedure by empowering both the teacher and learner to visualize and...
Teachers need to develop alternative teaching approaches and innovative learning for effective math education. Consequently, the purpose of this study is to examine the effectiveness of 2D and 3D animation in improvement of mathematics education among first-grade students, also compare between 2D and 3D animation. The experimental study conducted in a primary schools in Jordan. The researcher conducted...
Interdisciplinary collaboration is becoming increasingly important not only to the scientific community but also to the corporate environment since many real world problems involve collaboration from professionals across disciplines. In this work, we engaged students using a multidisciplinary project that encompassed students from two Information Technology (IT) courses and one Biology course. Students...
MathLexic is a multimedia application that is designed to improve mathematical skills of dyslexic children. This research is focused on integration of multimedia elements and implementation of multimedia principles in the application, which is intended to deliver an attractive and acceptable multimedia mathematical application for dyslexics. The application allows dyslexics to interact with the tutorials...
In teaching digital signal processing (DSP) and related discrete-time signals and systems topics, there are instances where improved understanding of the underlying mathematics can be obtained via a software animation. What makes the use of animation additionally attractive, is when it is combined with a screen-cast lecture format. The screen-cast is then made available to the students for after class...
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