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Computer Science students usually carry practical activities for the identification of software requirements and for understanding the organization business rules. Within this context, during the last two years we have conducted a project with software industry and Computer Science students, using comic strips to support the software requirements specification. We created a method of scenario simulation...
Since unit testing is a skill required of professional software developers, lecturers have to develop this skill in their software engineering students. Therefore, we introduce the approach of “objects first, tests second”, which incorporates unit testing into introductory programming classes. We discuss requirements that teaching materials must meet to effectively support this approach, and present...
The creation of tools, techniques and methodologies to support the manipulation of large data sets has been receiving special attention of both scientific and industrial communities, in order to discover new ways of dealing with the underlying information, including learning purposes, identification of patterns, decision making support, amongst others. However, making use of computing resources to...
Virtual reality has achieved an adequate level of development for it to be considered in innovative applications such as education, training, and research in higher education. Virtual reality offers both opportunities and challenges for the educational sector. One of the challenges of virtual reality technology is the costs associated which have been unaffordable for educational institutes. However,...
In this work we investigate the feasibility of prototyping industrial requirements engineering experiments within an educational environment, i.e. conducting a prestudy with students before performing the experiments in industry. We identify a set of constraints on the experimental design intended to make research participation more rewarding for our industrial partners and investigate the complexities...
Fundamental topic of Illumination consists of production, distribution, economy and measurement of light. Besides, behaviors of people towards light are studied. Illumination is a major topic in electrical engineering and architecture in our age. Any field to be illuminated should be analyzed as a special problem. However, solution to the illumination problem can only be found by electrical engineers...
Exposing students to research topics enhances their learning experience. It is therefore desirable for instructors to include a research component into their courses. The courses most prone for incorporating research components are the upper level undergraduate and graduate courses. However, this becomes challenging in the case of introductory courses, where learning new programming skills is the...
Requirements engineering (RE) is often neglected and not taken seriously. In particular, students and small or medium enterprises do not see how RE activities are related to the success or failure of projects. We address this serious problem with a game students can play in a few minutes. Our software quantum metaphor helps to visualize a main challenge of RE: building the right system within available...
This paper gives brief overview of Selbo 2 - development environment for creating SCORM compatible electronic content. Selbo 2 uses intelligent editors (combination of component and agent) to manipulate learning content and aid content developer during content creation. Ontologies provide developers with predefined resources covering specific domain that can be used directly in the content. Selbo...
The following topics are dealt with: advanced robotics; distributed computing; parallel computing; education; health care; national security; mobile computing; multimedia; data security; network security; signal processing; telecommunication application; Internet
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