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The recent research in the game console releases uses the wireless controller or “Wiimote” as the game controller. Nowadays there are a large number of mobile phones which contain 3D motion sensors. Hence, it is possible to create new interesting control schemes for mobile phone as a game controller. In this work, using the Sensor API library available for the Java Micro Edition SDK 3, we present...
Along with the rapid development of 3rd generation mobile communication technologies, the applications of M-Commerce have been greatly expanded. Based on the research and analysis of the J2ME platform, this paper proposes a secure architecture for M-Commerce systems under the 3G networks. The proposed solution is the combination of J2EE and J2ME capabilities based on the three-tier architecture, as...
Current generation grids are implemented using heterogeneous/homogeneous PCs. The conception of this paper is to do the same with mobile phones, providing ubiquitous computational power to the mobile device which off-loads the processing burden on it over to the cluster. Such architecture provides anytime-anywhere access to data and computational power. Combining mobile computing and grid technologies...
Virtual Machine belongs to the running environment of mobile phone game. This paper centres on what the main mobile phone game virtual machines are and their technology features and the prospects of various virtual machines.
A low-cost intelligent mobile phone-based wireless video surveillance solution using moving object recognition technology is proposed in this paper. The proposed solution can be applied not only to various security systems, but also to environmental surveillance. Firstly, the basic principle of moving object detecting is given. Limited by the memory consuming and computing capacity of a mobile phone,...
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