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This paper proposes the design of a computer playerplayer. For fighting games that has the advantages of both rule-based and online machine learning players. This method combines multiple computer players and switches control of the fighting character among them at regular time intervals. In this way the computer player as a whole tries to act advantageously against the current opponent player. To...
Three applications in wireless networks where model-free stochastic learning is applicable, are discussed. The learning based optimization problems are formulated and simulation results are presented. Some open issues are also discussed.
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