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In this paper, we introduce a two‐layered approach addressing the problem of creating believable mesh‐based skin deformation. For each frame, the skin is first deformed with a classic linear blend skinning approach, which usually leads to unsightly artefacts such as the well‐known candy‐wrapper effect and volume loss. Then we enforce some geometric constraints which displace the positions of the vertices...
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CATEGORIES AND SUBJECT DESCRIPTORS (ACCORDING TO ACM CCS): COMPUTER GRAPHICS 1.3.7 THREE‐DIMENSIONAL GRAPHICS AND REALISM ANIMATION AND VIRTUAL REALITY
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