First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU and Ubiquitous Interaction / Appearance > 215-224
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU and Ubiquitous Interaction / Appearance > 225-233
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU and Ubiquitous Interaction / Appearance > 234-242
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU beyond Usability: Culture, Branding, and Emotions > 539-547
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU beyond Usability: Culture, Branding, and Emotions > 548-556
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU beyond Usability: Culture, Branding, and Emotions > 557-566
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU beyond Usability: Culture, Branding, and Emotions > 567-574
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU beyond Usability: Culture, Branding, and Emotions > 575-581
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU beyond Usability: Culture, Branding, and Emotions > 582-587
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU beyond Usability: Culture, Branding, and Emotions > 588-597
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU beyond Usability: Culture, Branding, and Emotions > 598-607
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU beyond Usability: Culture, Branding, and Emotions > 608-615
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU beyond Usability: Culture, Branding, and Emotions > 616-624
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU beyond Usability: Culture, Branding, and Emotions > 625-634
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU beyond Usability: Culture, Branding, and Emotions > 635-644
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU beyond Usability: Culture, Branding, and Emotions > 645-654
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU beyond Usability: Culture, Branding, and Emotions > 655-663
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU beyond Usability: Culture, Branding, and Emotions > 664-672