Conventional multichannel audio reproduction systems for entertainment or communication are not capable of immersing a large number of listeners in a well defined sound field. A novel technique for this purpose is the so-called wave field synthesis. It is based on the principles of wave physics and suitable for an implementation with current multichannel audio hard- and software components. A multiple number of fixed or moving sound sources from a real or virtual acoustic scene is reproduced in a listening area of arbitrary size. The listeners are not restricted in number, position, or activity and are not required to wear headphones. A successful implementation of wave field synthesis systems requires to address also spatial aliasing and the compensation of non-ideal properties of loudspeakers and of listening rooms.