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We show that a slightly extended version of asynchronous cellular automata, relative to any class of pomsets and dags without autoconcurrency, has the same expressive power as the existential fragment of monadic second-order logic. In doing so, we provide a framework that unifies many approaches to modeling distributed systems such as the models of asynchronous trace automata and communicating finite-state...
Distributed games, as defined in [6], is a recent multiplayer extension of discrete two player infinite games. The main motivation for their introduction is that they provide an abstract framework for distributed synthesis problems, in which most known decidable cases can be encoded and solved uniformly. In the present paper, we show that this unifying approach allows as well a better understanding...
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