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This paper presents a method of implementing distributed planning in partial-observable, low communication bandwidth environments such as RoboCup simulation games, namely, the method of global planning from local perspective. By concentrating planning on comprehending and maximizing global utility, the method solved the problem that individual effort might diverge against team performance even in...
Our first robotic soccer team, LuckyStar, competed in Stockholm 1999 and was lucky enough to win third place. From that experience, we found that our team weaknesses were due to lack of vision reliability, smooth robot movement control, shooting capability and team cooperation. We decided to concentrate on areas with the most immediate impact on the game, i.e. vision, robot movement control and shooting...
The CS Freiburg team has become F2000 champion the third time in the history of RoboCup. The success of our team can probably be attributed to its robust sensor interpretation and its team play. In this paper, we will focus on new developments in our vision system, in our path planner, and in the cooperation component.
In 2001, the UNSW United team in the Sony legged robot league successfully defended its title. While the main effort in last year’s competition was to develop sound low-level skills, this year’s team focussed primarily on experimenting with new behaviours. An important part of the team’s preparation was playing practice matches in which the behaviour of the robots could be studied under actual game-play...
RoboCupRescue project aims to simulate large urban disasters. In order to minimize damage resulting from disasters, various rescue agents try to accomplish their missions in the disaster space in the simulation system. Ability of an individual agent, however, is utterly insufficient. Agents need to cooperate with other same and different types utilizing as little communication as possible under stringently...
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