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The word of “learning”, in a wide sense, is used as a part of the social system of education and it has been attracting researchers’ interest in our research area of educational systems. The goal of this research is to support creation and inheritance of organizational intellect, that is, “learning” in an organization. In this paper, we will propose an “Intellectual Genealogy Graph,” which is a model...
This paper describes an approach of how to support collaborative modelling tasks. The presented system, Cool Modes, implements the approach using “plug-in” reference frames encapsulating the semantics of the used models. Details on the extensibility of the system and the definition and interpretation of these reference frames and models in the framework are shown and the co-operation support using...
We describe a situation of distance learning based on collaborative production occurring within groups over a significant time span. For such a situation, we suggest giving priority to monitoring and not to guiding systems. We also argue that we need models which are easily computable in order to deal with the heterogeneous and the large scale amount of data related to interactions, i.e. models relying...
Recent work in our teams focused on a methodology, called Phi - calculus, the aim of which is to study the process of interaction between a human - or a group - and a machine when the former is interested on using certain capabilities of the latter in order to improve the task of explicitating knowledge in a coherent and unambiguous fashion. Our more recent work consisted on examining how Phi-calculus...
In this paper we introduce a collaborative environment for the development of medium-size programming projects. Our system provides the usual facilities for communication among members of the group as well as a friendly programming environment for the functional programming language Haskell. A relevant feature of our learning environment is that some of the students may be, in fact, virtual students...
This paper deals with the design and implementation of AMICO1, a prototype to enhance mathematics learning by interactions between a student (or a dyad) and virtual agents (several co-learner companions and a mathematician). This work is part of a multidisciplinary project, the project LINGOT that aims to give math teachers tools to improve their teaching. We first present the foundations of the project:...
Intelligent Tutoring Systems (ITS) and Adaptive Hypermedia Systems (AH) are state of the art in learning with computers. The system PLAIT (Planning Agents in Intelligent Tutoring) is a web-and case-based ITS. Typically, ITS adapt single pages to the learner’s needs and evaluate the learner’s success according to his behavior at certain checkpoints and interaction elements. In the case-based scenario...
One possible way to start from a firm and stable engineering backbone when developing the architecture of an Intelligent Tutoring System (ITS) is to use patterns for ITS architectures. Speaking architecturally, a pattern is a generalized solution of a typical problem within a typical context. Knowledge of patterns and using them definitely brings more engineering flavor to the field of ITS. It is...
Intelligent Tutoring Systems are characterised for incorporating Artificial Intelligence techniques into their design and development, acting as assistants in the teaching-learning process. Currently, Intelligent Agents concepts have been applied to these systems as a way to improve them. DÓRIS is a pedagogical follow-up agent for Intelligent Tutoring Systems developed to perform tasks such as the...
Over the last years, many organizations started to use Distance Teaching tools as instruments in employees’ qualification programs, creating what we may call E- learning or Virtual Training in Human Resources Development Programs. However, usually these organizations tend to use technological resources already available, and do not shape their technological platform into a pedagogical project. Recent...
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