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The uncanny valley theory holds that when 3D animation human characters look and act almost like real humans, it causes repulsion in cinema audiences. The ‘valley’ is a dip in positivity—that is, how well-disposed audiences respond to 3D character’s lifelikeness as indicated on a graph. The research question was how the uncanny valley affects the perceptions of audiences observing the combined emotional...
When human actors act opposite computer-generated (CG) Actors, they have to invent and imagine the actions and behaviour of these absent, non-existent actors on set. With CG Actors, it is understood that the more human they appear, the more they risk being influenced by the uncanny valley effect. The research question asked how the perceived humanness of CG and real human actors may be influenced...
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