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Several national and international computing and engineering organizations are in the process of developing a new curricular document tentatively titled 'Computing Curricula 2020' (CC2020). This curricular project, based on its predecessor CC2005, intends to reflect the state-of-the-art in computing education and practice as well as the future of the computing educational field for the 2020s. This...
Teaching software development to undergraduate students is a challenging task. One of the challenges is to secure a high education quality for large numbers of students. Different projects should be easily comparable while allowing for different tasks for different teams to reduce the risk of plagiarism. Our solution is to use an application framework. The student project teams' final applications...
This paper presents the evolution of a project-based course in Software Engineering for undergraduate students at the Universidad Nacional de Colombia. We describe and explain the changes we have done over six semesters. In addition, we investigate the effects of the changes on the students' grades and their project activities, by analyzing the software project repositories and the student feedback...
Over Several years, we observed that our students were sceptical of Software Engineering practices, because we did not convey the experience and demands of production quality software development. Assessment focused on features delivered, rather than imposing responsibility for longer term `technical debt'. Academics acting as 'uncertain' customers were rejected as malevolent and implausible. Student...
Requirements Engineering (RE) is an essential component of any software development cycle. Understanding and satisfying stakeholder needs and wants is the difference between the success and failure of a product. However, RE is often perceived as a "soft" skill by our students and is often ignored by students who prioritize the learning of coding, testing, and algorithmic thinking. This view...
One of the main challenges in teaching Software Engineering as an undergraduate course is making the need for software processes and documentation obvious. Armed with some knowledge of programming, students may feel inclined to skip any development phase not involving coding. This is most pronounced when dealing with the Requirements Engineering practices. In this paper, we describe a practical approach...
The University City of Buea in Cameroon – Africa has been named the Silicon Mountain of Africa due to the growing number of Software-based, technopreneurship activities within the city. The uniqueness in methodological approach used for educating and training graduates from major universities in this city remains undiagnosed, although its impact is already being felt internationally. This paper reports...
Traditional Software Engineering (SE) courses often prioritize methodologies and concepts in small, controlled environments: naive projects used as a proof of concept instead of full-fledged real software systems. Although this strategy has clear benefits, it does not place enough care in training students to face complex, non-trivial legacy software projects. To bridge this gap, novel SE courses...
While several benefits of using models in software engineering have been observed in practice, the adoption of modeling remains low. Multiple challenges of using models, especially related to tools, have been reported both for industrial use and for education. However, there is a lack of systematic, empirical investigations of the challenges in modeling education and their relation to industrial challenges...
Educational approaches for computer science proposing the use of complete online courses or traditional courses employing some kind of online material have received much attention recently. The integration of online materials into traditional courses or the replacement of entire courses offer huge possibilities, including increased teaching quality and better study and work alignment. However, researchers...
We present the use of a new IDE plugin for introducing students to the analysis of software design. Without a concrete method to evaluate their ideas, designing for modifiability was a challenging topic for our students. Prior work showed that students can quickly learn about dependency graphs and use them to make design decisions. However, students frequently made mistakes creating the graphs and...
Various visualization techniques have been adopted to educational Object-Oriented Programming (OOP) environments. Some provide software development with visual notations without source code, while others support programming with visual aids. Our research supports Java programming along with static UML class diagrams and dynamic execution trace of program synchronized in a webbased programming environment...
In an earlier study, we observed that students in a small graduate class who used Cloud Computing (CC) for their programming assignments improved their analysis-to-reuse (A2R) skills more than students who didn't use CC. That preliminary result motivated us to see if the use of CC in programming assignments would yield similar results for a broader range of classes and students. To this end, this...
Software testing can be very helpful to students if adopted in programming assignments throughout the Computer Science curriculum. Many testing practices involve students writing their own test cases. This approach implies that students are responsible for the test design task while performing the test activity. On the other hand, some testing practices follow the opposite approach of providing ready-made...
Undergraduate programs in software engineering are relatively new. The first ABET accredited programs received accreditation in 2001. There are currently 31 ABET accredited software engineering programs worldwide with additional programs being added each year. In this session, panelists will discuss their experience starting new programs, developing curriculum, and navigating accreditation issues.
The Agile Software Factory (ASF) was created in the Department of Computer Science at Bowling Green State University nearly ten years ago to promote the use of agile methods, improve student education through service-learning opportunities, and to facilitate community engagement by handling the many software requests that regularly arrive in the department. In pursuit of these goals, the ASF has had...
In this paper, we propose the Computational Thinking concept, which is obtained by enhancing by merging the values of Computational Thinking and Agile. We analyze four existing teaching models for training Cooperative Thinkers, supported by experimental data, and propose an educational path that can promote the early development of this complex skill.
Startups are agents of change that bring in innovations and find solutions to problems at various scales. An all-rounded engineering team is a key driver for the ability to execute the entrepreneurial ambition, from building a minimum viable product to later stages of product vision. Software engineering education provides students with the knowledge to transition to mature companies with defined...
In order to see if process assessment drives processes learning, process assessments were performed in the capstone project of a Bachelor in Computer Science. Assessments use an ability model based on a small subset of ISO/IEC 15504 processes, its main Base Practices and Work Products. Students' point of view was also collected through an anonymous questionnaire. Self-assessment using a competency...
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