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A web game-based platform was designed for mobile devices in order to improve the conceptual comprehension of Physics and Math. A gamification approach is used to engage the students and to encourage youngsters to venture into science, technology, engineering and mathematics. Recognition is earned through stars and other awards that can be redeemed as the students play CocoGame. In this way Cocol,...
Computer Science 2 is one of the core elements of any computer science program; however, there has been little progress towards the development of a concept inventory for this key introductory course for CS majors. Plans to address this gap using the Delphi method are presented. Instructors and researchers with knowledge and experience of CS2 are being recruited to help identify concepts from CS2...
Seeing themselves represented in the role models they aspire to, has been shown to be important to students' sense of belonging and success. Underrepresented college students in STEM fields are exposed to only a small set of role models. This set often consist of famous individuals with extraordinary stories (we call these outliers), and represent unfeasible paths to success for a large majority of...
Engineering social responsibility is the responsibility of engineers to evaluate the broader impacts of their work on public welfare. Despite the central role of social responsibility to the engineering profession, social responsibility does not seem to be adequately emphasized in engineering curriculum. This study seeks to understand how students understand the social responsibilities of engineers...
Most learners are introduced to academic papers in their graduate work. Typically, most of us learn to read and understand these papers by reading many of them and listening to more senior colleagues and teachers describe and interpret these papers in the class or reading groups. As our experience grows we become better at this skill. There is a need to read papers in a particular research area to...
Engineering students conceptualize problems in diverse ways depending how the problems are presented. In this study, we investigate how different representations of problems, such as with images and sketches versus traditional word description of problems, allow students to recall information. Some students experience difficulties visualizing a concept when given a word problem while others do not...
Expectations for faculty members are high: STEM faculty are expected to establish a sustainable research trajectory, a teaching practice, and a service/leadership role all while pursuing tenure and promotion success. Although many colleges and universities have established STEM faculty development programs, a deficiency in holistic professional support remains, specifically in the integration and...
SimVascular is an open source software platform for cardiovascular simulation, providing a complete pipeline from medical image data to volumetric model construction, meshing, and blood flow simulation. Previous workshops and educational programs have utilized SimVascular, but learning assessments have not been used to rigorously quantify gains in conceptual understanding. Goal: The purpose of this...
The goal of this session is to increase the participants' knowledge of current funding opportunities at the National Science Foundation (NSF) to support projects with potential significant impacts on science, technology, engineering, and mathematics (STEM) education. In particular, the discussion will focus on new and current funding opportunities in the Division of Undergraduate Education (DUE) in...
In this paper, we describe a new teaching approach whose objective is to implement entrepreneurship-based learning. The proposed teaching approach is essentially a project-based approach, but, with two novel key components that give it the entrepreneurship emphasis. First, the main idea is to divide students into groups of four or five members and have each team go through the process of starting-up...
This paper discusses the work-in-progress to set up and deliver Electrical and Computer Engineering (ECE) project activities with critical Science, Technology, Engineering, and Mathematics (STEM) components for STEM students across the different school grades ranging from pre-Kindergarten (pK) through twelve (12). The STEM project activities are carefully chosen to relate basic and advanced engineering...
Although quite recently our diversity and inclusion core values were challenged, we should not forget to recognize the importance and value of bringing together students from underrepresented minorities and their different perspectives into our various workplace processes one day. Unfortunately, most of the outreach efforts in Science, Technology, Engineering, Mathematics and Computer Science (STEM-C)...
This study presents the practical results concerning model-based development educational practices implemented by Hiroshima University and Mazda Motor Corporation, an automobile manufacturer, and the consequent educational effects. In recent years, diversification and complexity of product structures have become prominent. Simultaneously, there is an increasing demand for short-period development...
(work in progress). In 2012, Ebon Upton started the Raspberry Pi Foundation, which introduced the Raspberry Pi (RPi) as a $35 basic computer. The goal was to reignite public interest in programming and increase enrollment in college computer science. Today, the third RPi iteration features a multicore processor, a small GPU for display graphics, WiFi, Bluetooth, and USB connectivity. Surprisingly,...
Searching for “The Internet of Things” may render thousands of hits in academic databases but a challenge still remains: to let students envision as well as work with the concept in a practical way. Designing “Things for the Internet” will not only require skills in engineering and electronics but also some understanding of digital service design and business models. This paper reports on work in...
While assessing electric circuit homework assignments in an Electrical Engineering program at West Virginia University, it is sometimes difficult to follow students' logic and thinking process. When instructors grade homework assignments, they only see what is written down on paper. Most students neglect to write out their thoughts, which can cause difficulty in comprehending why they choose a particular...
This paper presents the ongoing work of applying the project-based learning approach to teaching IoT technologies in an advanced embedded networking course, which is offered to electrical and computer engineering students. The emphasis of this course is on teaching the prominent wireless networking technologies IEEE 802.11 (WiFi) for the IoT and the development of the IoT applications. Microcontrollers...
Teamwork is cited by educators, employers and professionals as a critical skill for engineering students. Despite increasing usage of teams in engineering courses, rarely is time devoted to formal instruction and assessment of teamwork. Research has shown that to foster development of teamwork skills, activities should be carefully structured with ample opportunities for practice, constructive feedback,...
Classroom observations have been widely used in education over the past couple of decades to measure effective teaching practice. The traditional observation methods rely on human observers, which are short of scalability and objectivity. In this paper, we implement a kind of automatic behavior measurement system, which utilizes the Microsoft Kinect devices to record the students' performance in classroom...
Introductory program courses often have a final project. The development of a game using programming languages learned is possible choice for this project. A large Midwestern public university has been assigning a programming project at the end of it's first semester, first-year engineering course. Previous projects have included an IR detection program and programming a train scenario. Recently,...
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