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This paper assesses the potential of one approach to predicting student performance in an introductory computer science class using information about students' preparation, attitudes and study habits. An expert system has been utilized for this purpose. The expert system accepts data related to seven different categories of preparation, belief and attitude and, through the partial activation of multiple...
An introductory artificial intelligence course may represent the first subject exposure for many students. Prior to taking this course, students may have formed perceptions regarding the difficulty of artificial intelligence from books, television, movies and other media featuring extrapolations of the technology. This paper analyzes what effects student perceptions of their ability to succeed in...
The oil and gas industry has an increased interest reducing their handling costs through process optimization. The low crude oil price and the sobering forecast for future price development are pushing companies working in this area to reduce costs. Hence, agile software methods are increasingly of interest in this business area. They have evolved from a trend towards a preferred approach which is...
This short paper presents a curriculum the author developed for introducing electrical and computer engineering (ECE) and computer science (CS) concepts to high school students. For enhancing the learning experience of the participants the program is built around a number of practical and fun activities which are meant to keep the students actively engaged. This material was offered for two cohorts...
Video Games have become a core part of life for many and the industry is making millions. Video game principles are used in virtual reality and training scenarios for military applications. Courses in video Games are something that colleges should look into making. This paper is intended to be a course outline of an introductory course for students seeking to enter the industry.
Behavior-based robotics is a novel approach to robotic programming whereby multiple behaviors execute in parallel using a multilayer architecture, organized by priority. However, in certain architectures, such as the subsumption architecture pioneered by Rodney Brooks, only one such behavior can be active at a time, requiring their coordination. Supporting such architectures requires hardware/software...
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