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This paper describes additive self-folding, an origami-inspired rapid fabrication approach for creating actuatable compliant structures. Recent work in 3-D printing and other rapid fabrication processes have mostly focused on rigid objects or objects that can achieve small deformations. In contrast, soft robots often require elastic materials and large amounts of movement. Additive self-folding is...
Future humanoid robots will be expected to carry out a wide range of tasks for which they had not been originally equipped by learning new skills and adapting to their environment. A crucial requirement towards that goal is to be able to take advantage of external elements as tools to perform tasks for which their own manipulators are insufficient; the ability to autonomously learn how to use tools...
In this work, we propose a method to compute the stiffness of flexible joints and its realization in order to let the fingers track a certain predefined trajectory. We refer to tendon-driven, underactuated and passively compliant hands composed of deformable joints and rigid links. Specific stiffness and pre-form shapes can be assigned to the finger joints can be given s such that a single-cable actuation...
In this work, we present an algorithm that simultaneously searches for a high quality fingertip grasp and a collision-free path for a robot hand-arm system to achieve it. The algorithm combines a bidirectional sampling-based motion planning approach with a hierarchical contact optimization process. Rather than tackling these problems in a decoupled manner, the grasp optimization is guided by the proximity...
Robots that are operating for extended periods of time need to be able to deal with changes in their environment and represent them adequately in their maps. In this paper, we present a novel 3D reconstruction algorithm based on an extended Truncated Signed Distance Function (TSDF) that enables to continuously refine the static map while simultaneously obtaining 3D reconstructions of dynamic objects...
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