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We consider a team of multiple dynamical and heterogeneous robots which are deployed for gathering different types of data within a common workspace. The robots have different roles due to different capabilities: some gather data from the workspace (Type-A robots) and others receive data from Type-A robots and upload them to a data center (Type-B robots). The data-gathering tasks are specified locally...
Finding feasible, collision-free paths for multiagent systems can be challenging, particularly in non-communicating scenarios where each agent's intent (e.g. goal) is unobservable to the others. In particular, finding time efficient paths often requires anticipating interaction with neighboring agents, the process of which can be computationally prohibitive. This work presents a decentralized multiagent...
The concept of dynamical movement primitives (DMPs) has become popular for modeling of motion, commonly applied to robots. This paper presents a framework that allows a robot operator to adjust DMPs in an intuitive way. Given a generated trajectory with a faulty last part, the operator can use lead-through programming to demonstrate a corrective trajectory. A modified DMP is formed, based on the first...
This paper proposes an improvement of a motion planning approach and a modified model predictive control (MPC) for solving the navigation problem of a team of dynamical wheeled mobile robots in the presence of obstacles in a realistic environment. Planning is performed by a distributed receding horizon algorithm where constrained optimization problems are numerically solved for each prediction time-horizon...
This paper addresses the motion planning problem for a team of aerial agents under high level goals. We propose a hybrid control strategy that guarantees the accomplishment of each agent's local goal specification, which is given as a temporal logic formula, while guaranteeing inter-agent collision avoidance. In particular, by defining 3-D spheres that bound the agents' volume, we extend previous...
We propose a coordination mechanism to avoid inter-robot collisions when the robots' paths overlap with each other. Our proposed coordination technique uses a weighted bipartite matching-based formulation to solve this problem. Initially, each robot is given a unique goal location. But the robots do not know about other robots' planned paths until they come within each other's communication ranges...
Skin technology enabled a powerful way to sense the environment in robotic systems. It allows simplifying the formulation of safety tasks such as collision avoidance between the robot, the environment and surrounding objects. In this paper, a hierarchy policy based on tactile feedback is proposed to let a robot interact with its environment while performing a set of tasks. Such policy lets the safety...
This paper proposes a motion-planning method for a wrapping-with-fabric task. To wrap, robots require not only offhand paths (which represent the movement of a grasping point on fabric) but also actual robot motion. When a robot handles fabric, it must consider the range of motion and collisions. To overcome such limitations, the robot must pass fabric inter- and intra-hand. The proposition is based...
Persistent coverage aims to maintain a certain coverage level over time in an environment where such level deteriorates. This level can be associated to temperature, dust or sensor information. We propose an algorithmic solution in which each robot locally finds the best paths and coverage actions to keep the desired coverage level over the whole environment. Using Fast Marching Methods, optimal paths...
This paper presents a novel multi-robot mapping algorithm which allows a large number of simple robots to map the discrete graphical structure underlying an environment of multiple disjoint subregions. Examples of such environments include rooms in a building, buildings in a town, chambers in a cave network, or islands in an archipelago. Each robot is limited to a small communication range, compass,...
We consider the general problem of moving a large number of networked robots toward a goal position through a cluttered environment while preserving network communication connectivity and avoiding both inter-robot collisions and collision with obstacles. In contrast to previous approaches that either plan complete paths for each individual robot in the high-dimensional joint configuration space or...
Learning from demonstration for motion planning is an ongoing research topic. In this paper we present a model that is able to learn the complex mapping from raw 2D-laser range findings and a target position to the required steering commands for the robot. To our best knowledge, this work presents the first approach that learns a target-oriented end-to-end navigation model for a robotic platform....
For robots to be a part of our daily life, they need to be able to navigate among crowds not only safely but also in a socially compliant fashion. This is a challenging problem because humans tend to navigate by implicitly cooperating with one another to avoid collisions, while heading toward their respective destinations. Previous approaches have used handcrafted functions based on proximity to model...
This paper describes the Robotarium — a remotely accessible, multi-robot research facility. The impetus behind the Robotarium is that multi-robot testbeds constitute an integral and essential part of the multi-robot research cycle, yet they are expensive, complex, and time-consuming to develop, operate, and maintain. These resource constraints, in turn, limit access for large groups of researchers...
Collision avoidance, in particular between robots, is an important component for autonomous robots. It is a necessary component in numerous applications such as humanrobot interaction, automotive or unmanned aerial vehicles. While many collision avoidance algorithms take into account actuation constraints, only a few consider sensing limitations. In this paper, we present a reciprocal collision avoidance...
In this paper we present a real-time collision check algorithm based on the parallel computation capabilities of recent graphics card's GPUs. We show an effective application of the proposed algorithm to solve the task-constrained real-time motion planning problem for a redundant manipulator. We propose a proof-of-concept motion planner based on fast collision check of predicted robot motion over...
We present new algorithms to perform fast probabilistic collision queries between convex as well as non-convex objects. Our approach is applicable to general shapes, where one or more objects are represented using Gaussian probability distributions. We present a fast new algorithm for a pair of convex objects, and extend the approach to non-convex models using hierarchical representations. We highlight...
Convolutional neural networks (CNN) are a deep learning technique that has achieved state-of-the-art prediction performance in computer vision and robotics, but assume the input data can be formatted as an image or video (e.g. predicting a robot grasping location given RGB-D image input). This paper considers the problem of augmenting a traditional CNN for handling image-like input (called main-channel...
With the advancement of robotics, machine learning, and machine perception, increasingly more robots will enter human environments to assist with daily tasks. However, dynamically-changing human environments requires reactive motion plans. Reactivity can be accomplished through re-planning, e.g. model-predictive control, or through a reactive feedback policy that modifies on-going behavior in response...
A fundamental problem in human-robot collaboration is to ensure safety for humans being located in the workspace of the robot. Several new robots, referred to as collaborative robots, are pushing into the market. Most of these so-called co-bots have similar properties. They are small, lightweight and designed with big roundings to ensure safety in the case of a collision with a human. Equipped with...
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