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Researchers have offered, in recent years, compelling reasons for considering the potential of digital games to support learning (Klopfer et al., 2009; Pelletier, 2009; Mitchell & Savill-Smith, 2004; Gee, 2008), and in response policymakers and educators around the world have demonstrated a commitment to exploring their practical use in school (Ulicsak, 2010; Koh et al. 2009). There remain, however,...
A game-based, learner centered strategy named Busy Missy game was developed to enhance mastery of nursing skills for the students doing the Diploma in Health Sciences (Nursing) at Ngee Ann Polytechnic. The game involves a virtual hospital where student provides holistic care and performs the nursing skills for patients with different health conditions. The player receives feedback based on the actions...
In the recent years, mobile technology has been in a growing trend and industry started to look into how mobile applications can assist in promoting education and improves business. School of Interactive and Digital Media (SIDM), Nanyang Polytechnic, as a school decided to look into mobile game development three years ago and added Android and IOS development into the curriculum for the Diplomas....
Gaming has now been a part of educational practice for many years. The application of technology to gaming opened new doors to both complexity and sophistication of the interactions and dimensions of learning in a game environment. More recently online facilitation has enabled the globalisation of the gaming environment and extended the potential roles of the synthetic world in teaching and learning...
Over the past three years the authors have been developing and refining an online practicing platform called SingPath, which enables users to practice writing code in various software languages. The most recent feature to be released is a Quest mode that encourages users by showing short video clips each time a user solves five problems. In addition, users are able to choose whether to play through...
This is a concept paper looking into how Google's worldwide augmented reality game called Ingress could be used to inform the development of learning from games. Ingress is Google's attempt in creating a game based on augmented reality of actual physical locations where a story line is set to guide two different factions of agents to move around geographical locations with mobile devices to capture...
Dawes (1980) highlighted three important factors that can enhance cooperation in situations involving social dilemmas: knowledge, morality, and trust. In the previous research, though two of three psychological factors: knowledge, morality, and trust were enhanced, not all three factors could be enhanced. Therefore, a game that has "individual and group roles" and "multiple generations'...
The University of the Philippines Open University (UPOU) has looked into the incorporation of virtual environments and serious games as learning tools in its academic programs. Ideas and exploratory work abound in many educational institutions. But there are challenges that must be overcome, in order to gain acceptance. A survey in the Bachelor of Arts in Multimedia Studies (BAMS) program revealed...
Today's university students spend the majority of their time interacting with digital technologies. Their intensive interaction with digital environment also increases their interest in digital games. Graphic design is one of the areas in which especially computers are frequently used as a digital environment. Computers provide great convenience for today's graphic designers through various software...
In Singapore Primary Schools, Singapore History is integrated with Geography, Economics and Sociological principles, and offered as a Social Science subject. Singapore History Alive with 3D! is a comprehensive multimedia teaching and learning package developed by IM Innovations in 2011 to enhance the teaching and learning of Singapore History for Primary Four students. Upon entering the immersive...
This research is an experiment on developing media for junior high school kids which includes two types of Medias; 3D animation and Android game. The goal is to develop more tangible knowledge and better awareness in the importance of energy. The content involves Biogas; a renewable energy that was the result of composted organic substance such as animal manures. First, the students watch an animation...
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