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In this paper, we present a novel approach to model 3D human body with variations on both human shape and pose, by exploring a tensor decomposition technique. 3D human body modeling is important for 3D reconstruction and animation of realistic human body, which can be widely used in Tele-presence and video game applications. It is challenging due to a wide range of shape variations over different...
In this paper, we propose a method to detect changes in the geometry of a city using panoramic images captured by a car driving around the city. We designed our approach to account for all the challenges involved in a large scale application of change detection, such as, inaccuracies in the input geometry, errors in the geo-location data of the images, as well as, the limited amount of information...
Point sets are the standard output of many 3D scanning systems and depth cameras. Presenting the set of points as is, might "hide" the prominent features of the object from which the points are sampled. Our goal is to reduce the number of points in a point set, for improving the visual comprehension from a given viewpoint. This is done by controlling the density of the reduced point set,...
This paper tackles the problem of reconstructing the shape of a smooth mirror surface from a single image. In particular, we consider the case where the camera is observing the reflection of a static reference target in the unknown mirror. We first study the reconstruction problem given dense correspondences between 3D points on the reference target and image locations. In such conditions, our differential...
This paper proposes a method for detecting temporal changes of the three-dimensional structure of an outdoor scene from its multi-view images captured at two separate times. For the images, we consider those captured by a camera mounted on a vehicle running in a city street. The method estimates scene structures probabilistically, not deterministically, and based on their estimates, it evaluates the...
This paper presents a method for quasi-rigid objects modeling from a sequence of depth scans captured at different time instances. As quasi-rigid objects, such as human bodies, usually have shape motions during the capture procedure, it is difficult to reconstruct their geometries. We represent the shape motion by a deformation graph, and propose a model-to-part method to gradually integrate sampled...
We develop a comprehensive Bayesian generative model for understanding indoor scenes. While it is common in this domain to approximate objects with 3D bounding boxes, we propose using strong representations with finer granularity. For example, we model a chair as a set of four legs, a seat and a backrest. We find that modeling detailed geometry improves recognition and reconstruction, and enables...
This paper considers the problem of reconstructing the shape of thin, texture-less objects such as leafless trees when there is noise or deterministic error in the silhouette extraction step or there are small errors in camera calibration. Traditional intersection-based techniques such as the visual hull are not robust to error because they penalize false negative and false positive error unequally...
We propose an algorithm utilizing geodesic distances to up sample a low resolution depth image using a registered high resolution color image. Specifically, it computes depth for each pixel in the high resolution image using geodesic paths to the pixels whose depths are known from the low resolution one. Though this is closely related to the all-pair-shortest-path problem which has $O(n^2\log n)$...
We introduce the concept of relative volume constraints in order to account for insufficient information in the reconstruction of 3D objects from a single image. The key idea is to formulate a variational reconstruction approach with shape priors in form of relative depth profiles or volume ratios relating object parts. Such shape priors can easily be derived either from a user sketch or from the...
Urban models are key to navigation, architecture and entertainment. Apart from visualizing facades, a number of tedious tasks remain largely manual (e.g. compression, generating new facade designs and structurally comparing facades for classification, retrieval and clustering). We propose a novel procedural modelling method to automatically learn a grammar from a set of facades, generate new facade...
An object model base that covers a large number of object categories is of great value for many computer vision tasks. As artifacts are usually designed to have various textures, their structure is the primary distinguishing feature between different categories. Thus, how to encode this structural information and how to start the model learning with a minimum of human labeling become two key challenges...
Within the fields of urban reconstruction and city modeling, shape grammars have emerged as a powerful tool for both synthesizing novel designs and reconstructing buildings. Traditionally, a human expert was required to write grammars for specific building styles, which limited the scope of method applicability. We present an approach to automatically learn two-dimensional attributed stochastic context-free...
In this paper we propose a novel depth measurement method by fusing depth from defocus (DFD) and stereo. One of the problems of passive stereo method is the difficulty of finding correct correspondence between images when an object has a repetitive pattern or edges parallel to the epipolar line. On the other hand, the accuracy of DFD method is inherently limited by the effective diameter of the lens...
We present a method that enhances the performance of depth-from-defocus (DFD) through the use of shading information. DFD suffers from important limitations - namely coarse shape reconstruction and poor accuracy on texture less surfaces - that can be overcome with the help of shading. We integrate both forms of data within a Bayesian framework that capitalizes on their relative strengths. Shading...
This paper extends to surfaces the multi-scale approach of edge detection on images. The common practice for detecting curves on surfaces requires the user to first select the scale of the features, apply an appropriate smoothing, and detect the edges on the smoothed surface. This approach suffers from two drawbacks. First, it relies on a hidden assumption that all the features on the surface are...
This paper presents a novel approach to characterize deformable surface using intrinsic property dynamics. 3D dynamic surfaces representing humans in motion can be obtained using multiple view stereo reconstruction methods or depth cameras. Nowadays these technologies have become capable to capture surface variations in real-time, and give details such as clothing wrinkles and deformations. Assuming...
Colorization refers to the process of adding color to black and white images or videos. This paper extends the term to handle surfaces in three dimensions. This is important for applications in which the colors of an object need to be restored and no relevant image exists for texturing it. We focus on surfaces with patterns and propose a novel algorithm for adding colors to these surfaces. The user...
We show that bilateral symmetry plane estimation for three-dimensional (3-D) shapes may be carried out accurately, and efficiently, in the spherical harmonic domain. Our methods are valuable for applications where spherical harmonic expansion is already employed, such as 3-D shape registration, morphometry, and retrieval. We show that the presence of bilateral symmetry in the 3-D shape is equivalent...
This paper introduces a novel approach for reassembling pot sherds found at archaeological excavation sites, for the purpose of reconstructing clay pots that had been made on a wheel. These pots and the sherds into which they have broken are axially symmetric. The reassembly process can be viewed as 3D puzzle solving or generalized cylinder learning from broken fragments. The estimation exploits both...
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