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Problem solving in groups usually consists of different phases. The quality of the results highly depends on applying suitable methods (e.g., to improve creativity or to support shared understanding). This is usually the responsibility of a trained facilitator. However, good facilitators are a scarce resource. In this paper, we explore the acceptance of automatic facilitation in a context-adaptive...
Participants of economic transactions are assumed to make decisions based on objective directly related to the transactions. This paper shows that, aside from biases and cognitive limitations, they may have also other objectives. Using results of online experiments with reverse auctions and multi-bilateral negotiations we confirm results reported earlier for the case of bilateral negotiations, namely...
In the context of designing supportive organizational and IT-based measures, understanding the effects of knowledge application and the support for innovation in different team settings are topics that have received increased scholarly attention. While the effects of knowledge application and support for innovation have been investigated and confirmed independently from each other, their joint influence...
Virtual citizen science (VCS) uses technology like the Internet to give volunteers the chance to participate in real scientific research. The success of VCS projects has prompted researchers to understand what motivates volunteer participation. 199 registered users of Zooniverse, a successful collection of VCS projects, completed a web survey assessing various possible motives for their participation...
As with other types of corporate social software, companies adopting enterprise microblogging find it hard to make sense of the new service. This comprises both integrating it into their work processes and shaping the implementation and adoption process so that envisioned usage practices evolve. In this paper we are investigating the use of microblogging at a large insurance company by means of genre...
Exploiting the social network paradigm in the context of online shopping opens a new world of opportunities to sellers and consumers, and constitutes a new theoretically interesting domain for scholars to investigate. The present paper discusses why to study and how to theorize about online social shopping networks (OSSNs), defined as digital arrangements via which individuals connect to each other...
Social networking sites (SNS) such as Facebook are now a primary communications medium used to connect individuals and businesses worldwide. Businesses can profit by interacting with consumers through these platforms and therefore have a vested interest in consumers continued usage of SNS technologies. To date published research on SNS usage largely assumes males and females evaluate the sites in...
Social media refer to technology artefacts that support various actors in a multiplicity of communication activities for producing user-generated content, developing and maintaining connections and social relationships, or enabling other computer-mediated interactions and collaborations. Despite the growing proliferation of social media articles, the topic of Organization Social Media (OSM) has hitherto...
Compared to traditional channels, Internet transactions are intrinsically untrustworthy in nature. We investigate the impact of social identity and reciprocity on trusting and cooperative behavior in dynamic gift giving networks by means of an online laboratory experiment, with a main focus on value transfers among the users individually and directed towards the group. In this study, we display profile...
Perhaps, one of the most recent IT-based solutions nowadays is social media solution. Many organizations have created their own Facebook and Twitter pages, and employ social media tools to monitor their standing in the social networks. However, not all of them have been successful in employing these social solutions. As a matter of fact, we attempted to investigate the most important factors in implementation...
Social Cloud Computing is an emerging online collaboration paradigm which is characteristic of many socially oriented electronic platforms. The operation of such a platform requires computational infrastructure to facilitate the platform itself as well as the services enabling its basic operation. While this infrastructure currently requires capital-intensive investments, we believe it is possible,...
The concept of "weatherwikis"-web 2.0 platforms for sharing weather information between individuals -- is faced with several challenges. While some studies confirm satisfactory reliability of user-generated weather information, sources of motivations to contribute are yet unexplored. This paper provides a theoretical framework for weather wikis, based on social capital theory, and three...
In the information age, information and communication technology (ICT) is an asset for supporting people with disability to participate and be included in society. Research indicates that virtual worlds may help this group to gain independence and improve social participation. The aim of the present research was to explore the role that virtual worlds play in facilitating people with disability to...
Organizations invest significant resources in learning and development (L&D) to both enhance and protect their human capital. As such, they continue to search for innovative design and delivery approaches that are both cost efficient and learning effective. In this article, we consider one organization's use of a 3D virtual environment (VE) to bring a managerial and leadership development...
3D virtual worlds and game-based simulations are to an increasing degree used for military training. However, there is a lack of research-based methods for using game-based simulations and developing scenarios for educational role-plays in a military context, especially in the area of cultural awareness. The CAMO project (Cultural Awareness in Military Operations) seeks to address these challenges...
Global organizations employ information systems (IS) to manage energy and carbon emission information. However, we know little about the factors associated with their adoption. Using primary data collected from a single organization, we first develop a simple conceptual framework for this class of information system comprising information technology (hardware and software), business processes, and...
This paper presents the Media Watch on Climate Change, a public Web portal that captures and aggregates large archives of digital content from multiple stakeholder groups. Each week it assesses the domain-specific relevance of millions of documents and user comments from news media, blogs, Web 2.0 platforms such as Facebook, Twitter and YouTube, the Web sites of companies and NGOs, and a range of...
Defined as the dependency to a technology that results in its excessive and compulsive use, IT addiction is seen as increasingly prevalent in today's societies. Recent research has revealed that IT addictive behaviors are creating serious problems for individuals and organizations alike. In this paper, we report the results of a qualitative study that aimed at investigating smart phone addictive usage...
The growing adoption of smart mobile devices, such as smart phones and tablets, is fundamentally changing the way how business is conducted. New mobile technologies exert a significant influence on individuals, organizations, and society at large. Our paper provides an analysis of empirical research on mobile computing in the information systems literature. The mobile computing paradigm has been used...
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