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Speech is the most natural form of face-to-face communication. Due to more sophisticated information systems and advanced educational requirements speech also recognizes growing importance in human-computer interaction. The present study investigates a text-to-speech (TTS) feature in a learning context. 252 questionnaires allow for descriptions concerning positive and negative experiences of TTS learners...
Gestural Interface Technology (GIT) has changed the way technology is adopted in classrooms for all ages. The accessibility of control through touch means that technology such as Apple's iPad can be used in early childhood education. In this paper, we introduce a framework for fully-engaged communication, developed from educational pedagogy and critical engagement in information systems. The intersection...
Augmented Reality (AR) offers many opportunities as an interactive tool to improve learning and teaching processes. This paper presents a pilot study conducted on third graders where a series of AR contents about Natural and Social Sciences have been used as a teaching tool. The main objective of the application is to help the students to learn complex concepts that present a difficult understanding...
Deaf children born to non-Deaf parents have little to no exposure to Sign Language acquisition. Sign Language, the natural language of the Deaf, is a complete linguistic system, different from the oral language, and it is necessary for intellectual development. There is a lack of educational tools for/in Sign Language and few researches to inform designers on how to build computational tools to provide...
This paper focuses on the educational research/knowledge management problem of sharing and reuse of teaching practices in an emerging business analytics discipline. Our research context is the Teradata University Network (TUN) community -- the leading worldwide community of university and industry members in the field of business intelligence/business analytics. This research aims to investigate the...
The goal of this study is to examine how to facilitate cross-cultural groups in problem-based learning (PBL) using video triggers and computer-based technology tools. Medical students from Asia and North America participated in two sessions and watched physicians deliver bad news to a patient in two video cases. Experienced facilitators help support collaboration in the two PBL sessions. An expert...
Crisis management, first responders and military organizations are often deployed in dynamic environments where standard operating procedures and set routines are insufficient to control the unfolding events. In such operations, controllers may rely on experience from scenario-based training or prior missions to make well-grounded decisions. This article proposes a knowledge base for capturing and...
In this article, we present a qualitative methodology for design research in the domain of visual analytics for emergency management. This specific methodology is characterized by using non-participant observation and interviews as methods and by being theoretically informed by the multidisciplinary framework of visual analytics. The methodology collects data about: (1) workflow, (2) informational...
The System development projects continue to fail at unacceptable rates. Including a wide array of users in the requirements development process for a wide-audience system can help to increase system success. Facilitated group workshops can effectively and efficiently gather requirements from several different users. To decrease cost and increase the number of potential workshop participants, we designed...
In organizations, creative work is predominantly approached in groups. They develop new services or products like advertising campaigns or movie scripts. Group creativity support systems (GCSS) can have a positive impact on the creative performance of these groups. However, current literature on GCSS design requires system designers to consider a magnitude of aspects when constructing systems that...
Existing standard videoconferencing tools have failed in creating an experience equal to formal face-to-face meetings. In an effort to overcome this challenge, ICOCOON was developed to create an immersive meeting experience. In its current state this videoconferencing tool displays video streams of all participants and a Virtual Meeting Room (VMR) portraying participants as avatars around one table...
Technology is a catalyst for communication and collaboration, and the use of information systems for these applications is prevalent. While there are countless benefits associated with communication and collaboration tools, detriments do exist. One pitfall is the prevalence of deviant behaviors online which can jeopardize the effectiveness of these tools. This paper presents the results of a study...
The frequent use of global virtual teams for accomplishing organizational tasks helps explain the continued interest in research designed to identify and disentangle the relationships among factors influencing team performance. Participative goal setting represents one factor that may be particularly important in these settings. 52 self-directed global virtual teams, consisting of 318 participants,...
Virtual leadership is a phenomenon that has strongly risen in importance in recent years. Therefore, the study at hand took a closer look at the way in which virtuality affects the trust in leaders, which again influences the performance of employees. In a questionnaire, in which 121 participants took part, the influence of virtuality on the relationship between the trustworthiness of a team-leader...
Leadership has been recognized to have a big influence on global virtual team (GVT) success, but the influence of the organizational context on GVT leaders' possibilities to succeed in leading GVTs in the team's different lifecycle stages has been omitted. In this study, which was conducted as a qualitative multiple case study, we identified five factors of organizational support which influence these...
This paper contributes to the field by applying the Soft Systems Methodology (SSM) for building a model, which improves the understanding of the role of project set-up and communication in the transition phase of projects involving global virtual teams. Although research has highlighted the importance of knowledge transfer in offshore outsourced projects, the literature says little about real-world...
When striving for a cheap implementation of command recognition for speech input today, you may resort to off the shelf tools. In contrast to specific research approaches, such tools by themselves do not take expectations for certain commands in a given situation into account. Such expectations will usually be available both in "intelligent" and more conventional programs using this speech...
Citizen science is a form of social computation where members of the public are recruited to contribute to scientific investigations. Citizen-science projects often use web-based systems to support collaborative scientific activities. However, finding ways to attract participants and ensure the accuracy of the data they produce are key issues in making such systems successful. In this paper we describe...
Record-keeping is known to facilitate visual data analysis in single user and asynchronous collaborative settings. We Implemented Co Spaces, a tool for collaborative visual data analysis with a record-keeping mechanism that enables tracking of analysis history. Then we conducted an observational study with ten pairs analyzing a sales dataset, to study how collaborators use visual record-keeping during...
In this paper an approach will be presented which uses data from Business Process Management Systems (BPMS) to determine the communication context of individuals in corporations. It is intended to contribute to a closer alignment of the disciplines Business Process Management (BPM) and communication technology. Therefore, we provide a conceptual integration model for BPM and communication technology...
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