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Board games are often taken as examples to teach decision-making algorithms in artificial intelligence (AI). These algorithms are generally presented with a strong focus on winning the game. Unfortunately, a few important aspects, such as the gaming experience of human players, are often missing from the equation. This paper presents a simple board game we use in an introductory course in AI to initiate...
This study presents a system for automatically producing puzzles for use in game design. The system incorporates an evolutionary algorithm that optimizes the puzzle to a specified level of difficulty. The fitness function uses dynamic programming to compute the minimum number of moves required to solve a puzzle. Two types of puzzle are explored, one is a maze based on chess pieces and the other uses...
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