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The paper discusses the analysis of the respiratory events of sleep apnea patients. The analysis was carried out on the basis of the patient's airflow. As a result of the conducted analysis we proposed an algorithm which establishes an individual respiratory pattern for each subject. The algorithm could be implemented in the measurement-control system which manages the prosthetic device applying positive...
Through a study of comic design practice, we observed that comic designers created three components-character-config, plot, and storyboard-and used a trial-and-error approach with iterative progression from less detailed to more detailed representations during the early stages of design. However, existing comic design tools do not support these tasks very well. In the light of these observations,...
Previous studies of depth and distance estimation with autostereoscopic 3D displays indicate the users do not necessarily exhibit better depth perception with such displays. Yet, users claim 3D displays provide higher immersiveness. As shapes of objects are often described by their angles, it is expected that angle perception would contribute to object recognition and scene understanding. However;...
This paper describes evaluation of grasping-easiness from perspective of dynamics with hand model. Evaluation of grasping-easiness, which is degree of easiness to grasp an object, is an important factor because it is useful to design better industrial products. We have developed a system for evaluation of grasping-easiness, which consists of the dynamics simulation space and the data glove. This system...
The paper overviews a vision-based technique that can be instrumental in assisting visually impaired humans in their activities. This category includes both blind people and individuals unable (e.g. due to neural disabilities) to understand semantics of the perceived visual data. Alternatively, the technique can be used as a tool for autonomous agents (e.g. mobile robots) performing in complex environments...
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