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The following topics are dealt with: distributed real-time systems; time-triggered systems; model-based development; dependable and secure computing; timing analysis; component-based architectures; configuration and adaptation; multi-core platforms; and validation and verification.
Service-oriented architecture (SOA) middleware has emerged as a powerful and popular distributed computing paradigm due to its high-level abstractions for composing systems and hiding platform-level details. Control of some details hidden by SOA middleware is necessary, however, to provide managed quality of service (QoS) for SOA systems that need predictable performance and behavior. This paper presents...
Performance analysis tools for enterprise distributed real-time and embedded (DRE) systems require instrumenting heterogeneous sources (such as application- and system-level hardware and software resources). Traditional techniques for software instrumentation of such systems, however, are tightly coupled to system design and metrics of interest. It is therefore hard for system testers to increase...
Network-based real-time computing applications which require tightly bounded end-to-end delays have been increasing at a steady rate in recent years. A messaging layer that yields tight bounds on the latencies in detecting message losses and enables the application layer to initiate a timely recovery action has thus become highly desirable. In this paper we present a new reliable real-time messaging...
Energy consumption is a major issue in the design of embedded systems that are battery-driven. At the architectural level energy savings can be realized by a diversity of mechanisms. This paper presents the energy-savings mechanisms that are part of the time-triggered architecture (TTA). The paper starts with a general section on energy dissipation in VSLI circuits and an outline of the architectural...
In this paper we present a prototype of the RTSC - the Real-Time System Compiler. The RTSC is a compiler-based tool that leverages the migration from event-triggered to time-triggered real-time systems. For this purpose, it uses an abstraction called Atomic Basic Blocks (ABBs) which is used to capture all relevant dependencies of the event-triggered system in a so-called ABB-graph. This ABB-graph...
The development of distributed real-time control-systems that must satisfy a certain set of timing constraints with an ever-increasing functionality leads to a considerable complexity growth. Tackling the complexity challenge and providing a consistent notion of time are key challenges, on which this research work is focused. The proposed Executable Time-Triggered Model (E-TTM) provides a deterministic...
The design and implementation of Real-Time Embedded Systems is now heavily relying on Model-Driven Engineering (MDE) as a central place to define and then analyze or implement a system. MDE toolchains are taking a key role as to gather most of functional and not functional properties in a central framework, and then exploit this information. Such toolchain is based on both 1) a modeling notation,...
The next generation of advanced mechatronic systems is expected to enhance their functionality and improve their performance by context-dependent behavior. Therefore, these systems require to represent information about the complex environment and changing sets of collaboration partners internally. This requirement is in contrast to the usually assumed static structures for embedded systems. In this...
Modular robots are a powerful concept for robotics. A modular robot consists of many individual modules so it can adjust its configuration to the problem. However, the fact that a modular robot consists of many individual modules makes it a highly distributed, highly concurrent real-time system, which are notoriously hard to program. In this work, we present our programming framework for writing control...
This paper addresses the problem of code optimization for Real-Time and Embedded Systems (RTES). Such systems are designed using Model-Based Development (MBD)approach that consists of performing three major steps: building models, generating code from them and compiling the generated code. Actually, during the code generation, an important part of the modeling language semantics which could be useful...
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