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Soft issues, such as politics and people's feelings, are often cited as problems in the RE process. A method aimed at improving elicitation and analysis of such 'soft' issues is described. The method consists of a taxonomy of users' values, motivations and emotions, with process guidance for eliciting and analysing these issues for the RE process.
A fundamental conflict exists between designers, players, and cheaters: who has control over how the game is played? Resolving this conflict, by balancing the associated emotional and security requirements is challenging. Emotional requirements can assist the development of security requirements and to prioritize their development. Failure to meet the playerpsilas emotional requirements can lead to...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.