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We expand the classical model of a two-player game to select the best strategies, whose action is expected to maintain the values of a certain variable on the neutral level. By inserting fuzzy sets as payoff values in the game matrix we facilitate the procedure of formulations of payoff expectations by players. Instead of making difficult decisions about the choice of accurate numerical entries of...
This article presents an algorithm for the automatic detection of circular shapes from complicated and noisy images. The algorithm is based on a hybrid technique composed of simulated annealing and differential evolution. A new fuzzy objective function has been derived for the edge map of a given image. Minimization of this function with a hybrid annealed differential evolution algorithm leads to...
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