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Most of the efforts concerning the digital representation of humans (Virtual Humans, or VHs) have been focused on synthesizing geometry for static or animated shapes. The next step is to consider VHs as active semantic entities with features, functionalities, interaction skills, etc. The ontology for VHs we are defining will provide the "semantic layer" required to reconstruct, store, retrieve...
This paper presents a novel method based on pre-processing prior to intermediate view interpolation to synthesise an intermediate view as would be viewed by a virtual camera located along the baseline joining the two stereo video cameras. The objective is to achieve virtual eye contact for immersive videoconferencing. An energy minimisation method based on graph cut is used to obtain a disparity map...
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