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Many man-made objects have intrinsic symmetries and Manhattan structure. By assuming an orthographic projection model, this paper addresses the estimation of 3D structures and camera projection using symmetry and/or Manhattan structure cues, which occur when the input is single-or multiple-image from the same category, e.g., multiple different cars. Specifically, analysis on the single image case...
Accurate visual localization is a key technology for autonomous navigation. 3D structure-based methods employ 3D models of the scene to estimate the full 6DOF pose of a camera very accurately. However, constructing (and extending) large-scale 3D models is still a significant challenge. In contrast, 2D image retrieval-based methods only require a database of geo-tagged images, which is trivial to construct...
In this work, we present a novel method for capturing human body shape from a single scaled silhouette. We combine deep correlated features capturing different 2D views, and embedding spaces based on 3D cues in a novel convolutional neural network (CNN) based architecture. We first train a CNN to find a richer body shape representation space from pose invariant 3D human shape descriptors. Then, we...
We study the problem of deblurring light fields of general 3D scenes captured under 3D camera motion and present both theoretical and practical contributions. By analyzing the motion-blurred light field in the primal and Fourier domains, we develop intuition into the effects of camera motion on the light field, show the advantages of capturing a 4D light field instead of a conventional 2D image for...
Spatial relationships between objects provide important information for text-based image retrieval. As users are more likely to describe a scene from a real world perspective, using 3D spatial relationships rather than 2D relationships that assume a particular viewing direction, one of the main challenges is to infer the 3D structure that bridges images with users text descriptions. However, direct...
Monocular 3D facial shape reconstruction from a single 2D facial image has been an active research area due to its wide applications. Inspired by the success of deep neural networks (DNN), we propose a DNN-based approach for End-to-End 3D FAce Reconstruction (UH-E2FAR) from a single 2D image. Different from recent works that reconstruct and refine the 3D face in an iterative manner using both an RGB...
We propose a deep multitask architecture for fully automatic 2d and 3d human sensing (DMHS), including recognition and reconstruction, in monocular images. The system computes the figure-ground segmentation, semantically identifies the human body parts at pixel level, and estimates the 2d and 3d pose of the person. The model supports the joint training of all components by means of multi-task losses...
Light fields become a popular representation of three-dimensional scenes, and there is interest in their processing, resampling, and compression. As those operations often result in loss of quality, there is a need to quantify it. In this work, we collect a new dataset of dense reference and distorted light fields as well as the corresponding quality scores which are scaled in perceptual units. The...
Deep learning models such as convolutional neural network have been widely used in 3D biomedical segmentation and achieve state-of-the-art performance. However, most of them often adapt a single modality or stack multiple modalities as different input channels, which ignores the correlations among them. To leverage the multi-modalities, we propose a deep convolution encoder-decoder structure with...
Retrieving 3D shapes with sketches is a challenging problem since 2D sketches and 3D shapes are from two heterogeneous domains, which results in large discrepancy between them. In this paper, we propose to learn barycenters of 2D projections of 3D shapes for sketch-based 3D shape retrieval. Specifically, we first use two deep convolutional neural networks (CNNs) to extract deep features of sketches...
We present Fast Fourier Color Constancy (FFCC), a color constancy algorithm which solves illuminant estimation by reducing it to a spatial localization task on a torus. By operating in the frequency domain, FFCC produces lower error rates than the previous state-of-the-art by 13–20% while being 250-3000 times faster. This unconventional approach introduces challenges regarding aliasing,...
This paper aims at high-accuracy 3D object detection in autonomous driving scenario. We propose Multi-View 3D networks (MV3D), a sensory-fusion framework that takes both LIDAR point cloud and RGB images as input and predicts oriented 3D bounding boxes. We encode the sparse 3D point cloud with a compact multi-view representation. The network is composed of two subnetworks: one for 3D object proposal...
We study the problem of learning generative models of 3D shapes. Voxels or 3D parts have been widely used as the underlying representations to build complex 3D shapes, however, voxel-based representations suffer from high memory requirements, and parts-based models require a large collection of cached or richly parametrized parts. We take an alternative approach: learning a generative model over multi-view...
We present an algorithm for registration between a large-scale point cloud and a close-proximity scanned point cloud, providing a localization solution that is fully independent of prior information about the initial positions of the two point cloud coordinate systems. The algorithm, denoted LORAX, selects super-points–local subsets of points–and describes the geometric structure...
3D Human articulated pose recovery from monocular image sequences is very challenging due to the diverse appearances, viewpoints, occlusions, and also the human 3D pose is inherently ambiguous from the monocular imagery. It is thus critical to exploit rich spatial and temporal long-range dependencies among body joints for accurate 3D pose sequence prediction. Existing approaches usually manually design...
Generation of 3D data by deep neural network has been attracting increasing attention in the research community. The majority of extant works resort to regular representations such as volumetric grids or collection of images, however, these representations obscure the natural invariance of 3D shapes under geometric transformations, and also suffer from a number of other issues. In this paper we address...
A key requirement for leveraging supervised deep learning methods is the availability of large, labeled datasets. Unfortunately, in the context of RGB-D scene understanding, very little data is available – current datasets cover a small range of scene views and have limited semantic annotations. To address this issue, we introduce ScanNet, an RGB-D video dataset containing 2.5M views in...
Row-wise exposure delay present in CMOS cameras is responsible for skew and curvature distortions known as the rolling shutter (RS) effect while imaging under camera motion. Existing RS correction methods resort to using multiple images or tailor scene-specific correction schemes. We propose a convolutional neural network (CNN) architecture that automatically learns essential scene features from a...
360° Video requires human viewers to actively control where to look while watching the video. Although it provides a more immersive experience of the visual content, it also introduces additional burden for viewers, awkward interfaces to navigate the video lead to suboptimal viewing experiences. Virtual cinematography is an appealing direction to remedy these problems, but conventional methods...
We present a learning framework for abstracting complex shapes by learning to assemble objects using 3D volumetric primitives. In addition to generating simple and geometrically interpretable explanations of 3D objects, our framework also allows us to automatically discover and exploit consistent structure in the data. We demonstrate that using our method allows predicting shape representations which...
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